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Cyberpunk - Games

Cyberpunk - Games: Encyclopedia II - Cyberpunk - Games

Computer games have frequently used cyberpunk as a source of inspiration. Some of them, like Blade Runner and the Matrix games, are based upon genre movies, while many others like Deus Ex and System Shock are original works. Hideo Kojima's work includes notable examples, particularly his adventure game Snatcher and the first two Metal Gear Solid games. These are densely populated with spies who communicate via nanotechnology; computer hackers who design viruses to destroy malevolent programs; and omn ...

See also:

Cyberpunk, Cyberpunk - Style, Cyberpunk - Literature, Cyberpunk - Film and television, Cyberpunk - Music and fashion, Cyberpunk - Games, Cyberpunk - References and notes

Cyberpunk, Cyberpunk - Film and television, Cyberpunk - Games, Cyberpunk - Literature, Cyberpunk - Music and fashion, Cyberpunk - References and notes, Cyberpunk - Style, Arcology, Augmented reality, Biopunk, Corporatocracy, Cyberculture

Cyberpunk: Encyclopedia II - Cyberpunk - Games



Cyberpunk - Games

Computer games have frequently used cyberpunk as a source of inspiration. Some of them, like Blade Runner and the Matrix games, are based upon genre movies, while many others like Deus Ex and System Shock are original works. Hideo Kojima's work includes notable examples, particularly his adventure game Snatcher and the first two Metal Gear Solid games. These are densely populated with spies who communicate via nanotechnology; computer hackers who design viruses to destroy malevolent programs; and omniscient, omnipotent secret societies aiming to control information flow and manipulate human minds. Rez, formerly known as K-Project, received considerable critical acclaim but was not commercially successful in the United States, partly thanks to its esoteric game play. A rail shooter, Rez takes the player along a predetermined path through a sequence of levels, each of which represents a zone of a cyberspatial computer network. The game's advertising focused upon its synesthetic aspects; all onscreen actions synchronize with the trance techno soundtrack.

In 1990, in an odd reconvergence of cyberpunk art and reality, the U.S. Secret Service raided Steve Jackson Games's headquarters and confiscated all their computers. This was—allegedly—because the GURPS Cyberpunk sourcebook could be used to perpetrate computer crime. That was, in fact, not the main reason for the raid, but after the event it was too late to correct the public's impression.[13] Steve Jackson Games later won a lawsuit against the Secret Service, aided by the freshly minted Electronic Frontier Foundation. This event has achieved a sort of notoriety and given some to the book itself, as well. The tagline "The only RPG manual ever confiscated by the FBI!" has been used online as a sort of anti-endorsement. (See the GURPS Cyberpunk page.)

At least two role-playing games (RPGs) called Cyberpunk exist: Cyberpunk 2020, by R. Talsorian Games, and GURPS Cyberpunk, published by Steve Jackson Games as a module of the GURPS family of RPGs. Cyberpunk 2020 was designed with the settings of William Gibson's writings in mind, and to some extent with his approval, unlike the (perhaps more creative) approach taken by FASA in producing the Shadowrun game (see below). Both games are set in the near future, in a world where cybernetics are prominent. Netrunner is a collectible card game introduced in 1996, based on the Cyberpunk 2020 role-playing game; it launched with a popular online alternate reality game called Webrunner, which let players hack into an evil futuristic corporation's mainframe. In addition, Iron Crown Enterprises released an RPG named Cyberspace, now out of print.

2004 brought the publication of a number of new cyberpunk RPGs, chief among which was Ex Machina, a more cinematic game including four complete settings and a focus on updating the gaming side of the genre to current themes among cyberpunk fiction. These tropes include a stronger political angle, conveying the alienation of the genre and even incorporating some transhuman themes.

Role-playing games have also produced one of the more unique takes on the genre in the form of the 1989 game series Shadowrun. Here, the setting is still that of the dystopian near future; however, it also incorporates heavy elements of fantasy literature and games, such as magic, spirits, elves, and dragons. Shadowrun's cyberpunk facets were modeled in large part on William Gibson's writings, and the game's original publishers, FASA, have been accused by some as having directly ripped off Gibson's work without even a statement of influence. Gibson, meanwhile, has stated his dislike of the inclusion of elements of high fantasy within setting elements that he helped pioneer. Nevertheless, Shadowrun has introduced many to the genre, and still remains popular among gamers.

The trans-genre RPG Torg (published by West End Games) also included a variant cyberpunk setting (or "cosm") called the Cyberpapacy. This setting was originally a medieval religious dystopia which underwent a sudden Tech Surge. Instead of corporations or corrupt governments, the Cyberpapacy was dominated by the "False Papacy of Avignon". Instead of an Internet, hackers roamed the "GodNet", a computer network rife with overtly religious symbology, home to angels, demons, and other biblical figures.

For more examples, see the list of computer and video games.

Other related archives

10 November, 10 October, 1981, 1987, 1990, 2003, 2004, 2005, 8 Man, Matrix trilogy, Alexandre Dumas, Alfred Bester, Amazing Science Fiction Stories, Andrew Niccol, Anime, Anne McCaffrey, April 19, Arcology, Asimov, Augmented reality, Biopunk, Blade Runner, Brazil, Bruce Bethke, Bruce Sterling, Bubblegum Crisis, Campbellian, Cheap Truth, Chinatown, Clarke, Clint Eastwood's, Computer games, Corporatocracy, Cyberculture, Cyberprep, Cyberpunk 2020, Cyberpunk fashion, Cyberpunk music, Cyberware, Cybotron, Cypherpunk, DVD, Darren Aronofsky, David Brin, Detroit, Detroit techno, Deus Ex, Do Androids Dream of Electric Sheep?, Donna Haraway, Earth, Ed Rush, Electronic Frontier Foundation, Ex Machina, FASA, Feminist critics, Foundation, Frank Zappa, Future Shock, GURPS, GURPS Cyberpunk, Gardner Dozois, Gattaca, Gernsback, Ghost in the Shell, Ghost in the Shell: Stand Alone Complex, Great Society, Harlan Ellison, Heavy Metal, Heinlein, Hideo Kojima's, Hollywood, Hugo, Internet, J. G. Ballard, James Burke, James P. Blaylock, Jargon File, John Brunner, John Shirley, Johnny Mnemonic, Jungle, K.W. Jeter, Katsuhiro Otomo, Kilroy Was Here, Kling Klang Klatch, Kraftwerk, Larry Niven, Last Exile, Lawrence Person, Lewis Shiner, List of punk genres, Man with No Name, Margaret Atwood, Max Headroom, Meme, Metal Gear Solid, Michael Swanwick, Mind transfer, Minority Report, Mixed reality, Neal Stephenson, Nebula, Netrunner, Neuromancer, New Wave, New York City, Noosphere, Optical, Pat Cadigan, Paul Di Filippo, Paycheck, Philip K. Dick, Postcyberpunk, Posthumanism, Protagonists, R. Talsorian Games, Raymond Chandler, Rez, Ringworld, RoboCop, Ronald Reagan, Rudy Rucker, Samuel R. Delany, Shadowrun, Shaper/Mechanist, Simon Reynolds, Slashdot, Snatcher, Snow Crash, Stand on Zanzibar, Steamboy, Steampunk, Steve Jackson Games, Styx, System Shock, Technocracy, Television, The Animatrix, The Big Sleep, The Demolished Man, The Difference Engine, The Handmaid's Tale, The Matrix, The Matrix Reloaded, The Matrix Revolutions, The Onion A.V. Club, The San Francisco Chronicle, The Stars My Destination, Thomas Pynchon, Tim Powers, Toffler, Torg, Transhumanism, True Names, U.S. Secret Service, United States, Until the End of the World, Vernor Vinge, Victorian, Wachowski brothers, Washington State University, West End Games, Wild Palms, William Gibson, William S. Burroughs, World Wide Web, academic circles, alienated, alternate reality game, alternative rock, angels, anime, anti-heroes, artificial intelligences, biopunk, body modifications, canonical, classical music, collectible card game, computers, corporation, countercultural, cowboys, cybernetic, cybernetics, cyberspace, cyborgs, demons, detective fiction, detective novel, detective novels, drug, dystopia, dystopian, electronic body music, electronica, fantasy, fanzine, fashion, film noir, floppy disks, futurepop, genetic manipulation, goth rock, hacker, hackers, hero's journey, high fantasy, industrial, information technology, intelligent dance music, jazz, liberated, list of TV series, list of computer and video games, list of cyberpunk bands, list of films, list of notable precursors, list of print media, literature, manga, masculinity, mega corporations, metaphors, music, networked, neurofunk, nihilistic, noise, noize, online, popular culture, portmanteau, postcyberpunk, postmodernist, private eye, punk, punk rock, rail shooter, rape, rave, replicants, role playing games, role-playing games, ronin, science fiction, sex appeal, short story, steampunk, sugar, surveillance technology, synesthetic, techno, technological, techstep, teddy bear, totalitarian, transhuman, tropes, uploading, utopian, virtual reality, virtual world, π



Adapted from the Wikipedia article "Games", under the G.N U Free Docmentation License. Please also see http://en.wikipedia.org/wiki

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