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Counter-Strike - Gameplay

Counter-Strike - Gameplay: Encyclopedia II - Counter-Strike - Gameplay

Counter-Strike is a team-based FPS in which players join either the Terrorists (T's) or the Counter-Terrorists (CT's). Server settings may automatically balance when one team has more players than the other. Each round starts with the two teams spawning simultaneously, as one of eight different default character models (four to choose from for both Counter-Terrorist and Terrorist. Counter-Strike: Condition Zero added two extra models, bringing the total to ten). Each player generally starts with $800, two magazines of ammunitio ...

See also:

Counter-Strike, Counter-Strike - Gameplay, Counter-Strike - Bomb Defusal, Counter-Strike - Hostage Rescue, Counter-Strike - Assassination, Counter-Strike - Escape, Counter-Strike - History, Counter-Strike - Counter-Strike: Condition Zero, Counter-Strike - Counter-Strike: Source CS:S, Counter-Strike - Map types, Counter-Strike - List of Official Counter-Strike 1.6 maps, Counter-Strike - Player models, Counter-Strike - Counter-Terrorist models, Counter-Strike - Terrorist models, Counter-Strike - Other models, Counter-Strike - Culture, Counter-Strike - Legacy of Counter-Strike, Counter-Strike - Mods and scripts

Counter-Strike, Counter-Strike - Counter-Strike: Condition Zero, Counter-Strike - Assassination, Counter-Strike - Bomb Defusal, Counter-Strike - Counter-Strike: Source CS:S, Counter-Strike - Counter-Terrorist models, Counter-Strike - Culture, Counter-Strike - Escape, Counter-Strike - Gameplay, Counter-Strike - History, Counter-Strike - Hostage Rescue, Counter-Strike - Legacy of Counter-Strike, Counter-Strike - List of Official Counter-Strike 1.6 maps, Counter-Strike - Map types, Counter-Strike - Mods and scripts, Counter-Strike - Other models, Counter-Strike - Player models, Counter-Strike - Terrorist models, Counter-Strike equipment, Counter-Strike maps, Counter-Strike culture, Counter-Strike language, Broken Arms Gordon - a graphical glitch that occurs during recorded playback, Cheating in Counter-Strike, Half-Life, Steam, List of Half-Life mods, Counter-Strike: Condition Zero, Counter-Strike: Source, First-person shooter

Counter-Strike: Encyclopedia II - Counter-Strike - Gameplay



Counter-Strike - Gameplay

Counter-Strike is a team-based FPS in which players join either the Terrorists (T's) or the Counter-Terrorists (CT's). Server settings may automatically balance when one team has more players than the other. Each round starts with the two teams spawning simultaneously, as one of eight different default character models (four to choose from for both Counter-Terrorist and Terrorist. Counter-Strike: Condition Zero added two extra models, bringing the total to ten). Each player generally starts with $800, two magazines of ammunition, a knife, and a pistol: a Heckler & Koch USP .45 Tactical for CTs or a GLOCK 18c for Ts. Players are generally given a few seconds before the round begins (known as Freeze Time) to buy equipment but not move. Players may buy equipment whenever they are in a buy zone for their team (some of which can be for both teams) and the round has not been in session for longer than a specified time (90 seconds is default). Surviving players retain their equipment in the next round; those who have died begin anew with pistol and knife.

Standard bonuses in the game are:

  • Win a round: $3500
  • Lose a round: $1500
  • Kill an enemy: $300

The scoreboard shows team scores plus data for each player: name, score, deaths, and ping/latency (ms) on the map. The scoreboard also shows whether each player is dead, carrying the bomb (in bomb defusal maps), or the VIP (in assassination maps), although the player must be dead during the round to obtain this information of players on the opposing team.

Players killed become "ghosts" for the duration of the round; they cannot change their names, nor can their chat/voice messages be received by the live players (unless the cvar sv_alltalk is set to 1). They are generally able to watch the rest of the round from multiple selectable views, although some servers disable some of these views to prevent dead players from relaying information about living players to their teammates through alternative media (most notably voice in case of Internet cafes). This technique, known as "ghosting", is considered cheating in many tactical shooters.

Counter-Strike is meant to be more realistic than futuristic FPSs such as Quake III Arena and Unreal Tournament, but is also built to keep the action flowing faster than more realistic tactical shooters such as the Rainbow Six and Ghost Recon series. For example, relatively few shots will kill a player, and shots to different parts of the body deal different amounts of damage, but damage has no bearing on ability to run or jump, allowing a player with just a few hit points remaining to keep fighting. However, movement is restricted while taking damage from gunfire.

There are several game types in Counter-Strike which define the objectives of each team in the game, and rules which determine which team wins. Each map is of a single game type.

Counter-Strike - Bomb Defusal

One Terrorist begins the round carrying a bomb. The Terrorists' objective is to plant the bomb at a bomb site (of which there usually are two in a map, Bombsite-A or Bombsite-B), and ensure its detonation. If the bomb has not been planted, if all the members of one team have been eliminated, then the surviving team wins. If the bomb has been planted and proceeds to explode, the Terrorists win, but if a Counter-Terrorist defuses the bomb (Counter-Terrorists can purchase an optional kit to speed up defusal times), the Counter-Terrorists win. When the round time expires, the Counter-Terrorists win. Deaths due to the detonation of the bomb do not increment the player's death count. Maps of this type are prefixed with de_ (e.g. de_dust and de_inferno). Professional tournaments are normally only played in Bomb Defusal maps.

Counter-Strike - Hostage Rescue

The map has hostages (usually four) generally placed near the Terrorist base. The Counter-Terrorists' objective is to escort the hostages to a hostage rescue point on the map. If all the members of a team have been eliminated, the prevailing team wins. If all the surviving hostages have been rescued, and that number is at least half of the initial hostage count, then the Counter-Terrorists win, and each Counter-Terrorist is awarded $2400. When round time expires, Terrorists win. Therefore, the game may effectively become a 'Terrorist hunt' game if enough hostages are killed, although server settings may be such that players are disconnected (kicked) from the server after killing a certain number of hostages (5 is default). When a Counter-Terrorist 'uses' a hostage (i.e. begins to rescue it), the Counter-Terrorist is awarded $150. Upon successfully escorting a hostage to a rescue point, $1000 is awarded. Killing a hostage incurs a penalty of $2250. There is also a penalty associated with injuring a hostage by gun fire or grenade shrapnel (hostages do not take damage for falling). Maps of this type are prefixed with cs_ (e.g. cs_office).

Counter-Strike - Assassination

In this mission, one Counter-Terrorist member becomes a VIP, a player with 200 units of Kevlar and nothing more than the Counter-Terrorist standard-issue USP pistol with one extra magazine. The VIP may not pick up dropped weapons other than the VIP's own pistol. The VIP's objective is to reach an extraction zone (1, normally), in which case the Counter-Terrorists win. If the VIP dies, the Terrorists win. As usual, if all Terrorists die, the Counter-Terrorists win. When time expires, Terrorists win. The lack of ammunition for the pistol means that a VIP should not expect to escape without the team's assistance; however, the pistol in conjunction with the special armour provides adequate protection. Maps of this type are prefixed with as_. Assassination maps are the least played of the three types of Counter-Strike gameplay and they were not ported to Counter-Strike: Source, although a VIP mod is being produced by the community for Counter-Strike Source and surprisingly for some, is being greatly anticipated. Members of the community who dislike the scenario argue that the Terrorists would just camp at the VIP's escape destination, shooting the VIP dead as he attempted the run to the exit.

Counter-Strike - Escape

Discontinued in the late-beta releases of Counter-Strike, this gameplay style put Terrorists against Counter-Terrorists in an escape-before-the-clock-expired mission. The Terrorists started in a position relatively far away from the Counter-Terrorists, armed with only knives and Glocks and unable to purchase additional weaponry/equipment. Weapons, armour, and grenades were placed in hidden locations near or around the spawn point of the Terrorists; the objective was for the Terrorists to secure weapons at the hidden location and then have all living members of the team reach an escape point before the clock ran out; eliminating all Counter-Terrorists would not complete the mission by itself. The Counter-Terrorists' objective was to prevent the escape of the Terrorists. Escape was discontinued because such maps gave an edge towards Counter-Terrorists. Maps of this type are prefixed with es_. While not included in the current Counter-Strike distribution, this mode can still be played. The most popular maps of this type are es_jail, es_riverside, es_frantic, and es_trinity.

Other related archives

1 December, 10 January, 10 March, 12 June, 13 August, 13 September, 14 September, 15 September, 16 September, 17 August, 19 June, 19 September, 1990s, 1998, 1999, 20 July, 2000, 2001, 2002, 2003, 2004, 22 June, 23 December, 23 March, 24 April, 26 August, 27 June, 3dfx, 5 June, 5 November, 7 October, 8 November, Counter-Strike culture, Counter-Strike equipment, Counter-Strike maps, ATI, ATI Radeon, Broken Arms Gordon, CS: Condition Zero, Cheating in Counter-Strike, Counter-Strike: Condition Zero, Counter-Strike: Source, DirectX, First-person shooter, GIGN, GLOCK 18c, GSG-9, GameSpy, GeForce, Gearbox Software, Ghost Recon, GoldSrc, Half-Life, Half-Life 2, Half-Life: Opposing Force, HeatoN, Heckler & Koch USP, Internet, Internet cafes, Jess Cliffe, Ksharp, List of Half-Life mods, March 23, Metamod, Minh Le, Nvidia, PlayStation 2, Quake, Quake III Arena, RIVA TNT2, Radeon, Rainbow Six, Ritual Entertainment, SEAL Team 6, SK, Soldier of Fortune II, Source engine, South Korea, Special Air Service, Spetsnaz, StarCraft, Steam, Team 3D, Team NoA, Turtle Rock Studios, Unreal Tournament, Unreal Tournament 2003, Valve Software, WON, WON2, Warcraft III, Xbox, Xbox Live, bots, camp, counter-terrorists, counterattack, cs_assault, cs_backalley, cs_estate, cs_italy, cs_militia, cs_office, cvar, de_aztec, de_dust, de_dust2, de_inferno, de_survivor, de_vertigo, defense, first-person, first-person shooter, game console, games, hardware T&L, hostages, military tactic, mod, ported, spawning, tactical shooter, tactical shooters, terrorists, total conversion



Adapted from the Wikipedia article "Gameplay", under the G.N U Free Docmentation License. Please also see http://en.wikipedia.org/wiki

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