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Animation

Animation: Encyclopedia - Animation

This is a Root page - a common introduction to several more specialised pages. This animation moves at 10 frames per second. This animation moves at 2 frames per second. At this rate, the individual frames should be discernible. Animation is the illusion of motion created by the consecutive display of images of static elements. In film and video production, this refers to techniques by which each frame of a film or movie is produced individually. Thes ...

Including:

Animation, Animation - Animation studios, Animation - Animation techniques, Animation - Further Readings, Animation - History, Animation - Styles and techniques of animation, Computer animation, Computer generated imagery, Traditional animation, Animated cartoon, Motion capture, Avar (animation variable), Wire frame model, Animated series, Anime (Japanese animation), List of movie genres, List of animation studios, Famous names in animation

Animation: Encyclopedia - Animation



Animation

This is a Root page - a common introduction to several more specialised pages.


This animation moves at 10 frames per second.

This animation moves at 2 frames per second. At this rate, the individual frames should be discernible.

Animation is the illusion of motion created by the consecutive display of images of static elements. In film and video production, this refers to techniques by which each frame of a film or movie is produced individually. These frames may be generated by computers, or by photographing a drawn or painted image, or by repeatedly making small changes to a model unit (see claymation and stop motion), and then photographing the result with a special animation camera. When the frames are strung together and the resulting film is viewed, there is an illusion of continuous movement due to the phenomenon known as persistence of vision. Generating such a film tends to be very labour intensive and tedious, though the development of computer animation has greatly sped up the process.

Graphics file formats like GIF, MNG, SVG and Flash allow animation to be viewed on a computer or over the Internet.

Animation - Animation techniques

Traditional animation began with each frame being painted and then filmed. Cell animation, developed by Bray and Hurd in the 1910s, speeded up the process by using transparent overlays, so that characters could be moved without the need to repaint the background for every frame. More recently, styles of animation based on painting and drawing have evolved, such as the minimalist Simpsons cartoons, or the roughly sketched The Snowman.

Computer animation has advanced rapidly, and is now approaching the point where movies can be created with characters so lifelike as to be hard to distinguish from real actors. This involved a move from 2D to 3D, the difference being that in 2D animation the effect of perspective is created artistically, but in 3D objects are model in an internal 3D representation within the computer, and are then 'lit' and 'shot' from chosen angles, just as in real life, before being 'rendered' to a 2D bitmapped frame. Predictions that famous dead actors might even be 'brought back to life' to play in new movies before long have led to speculation about the moral and copyright issues involved. The use of computer animation as a way of achieving the otherwise impossible in conventionally shot movies has led to the term Computer generated imagery being used, though the term has become hard to distinguish from computer animation as it is now used in referring to 3D movies that are entirely animated.

Computer animation involves modelling, motion generation, followed by the addition of surfaces and then rendering. Surfaces are programmed to stretch and bend automatically in response to movements of a 'wire frame model', and the final rendering converts such movements to a bitmap image. It is the recent developments in rendering complex surfaces like fur and clothing textures that have enabled stunningly life-like animation. These surfaces even ripple, fold and blow in the wind, with every fibre or hair individually calculated for rendering!

Computer animation, Computer generated imagery, Traditional animation, Animated cartoon, Motion capture, Avar (animation variable), Wire frame model, Animated series, Anime (Japanese animation), List of movie genres, List of animation studios, Famous names in animation

Animation - History

The major use of animation has always been for entertainment. However, there is growing use of instructional animation and educational animation to support explanation and learning.

The "classic" form of animation, the "animated cartoon", as developed in the early 1900s and refined by Ub Iwerks, Walt Disney and others, requires up to 24 distinct drawings for one second of animation. This technique is described in detail in the article Traditional animation.

Because animation is very time-consuming and often very expensive to produce, the majority of animation for TV and movies comes from professional animation studios. However, the field of independent animation has existed at least since the 1950s, with animation being produced by independent studios (and sometimes by a single person). Several independent animation producers have gone on to enter the professional animation industry.

Limited animation is a way of increasing production and decreasing costs of animation by using "short cuts" in the animation process. This method was pioneered by UPA and popularized (some say exploited) by Hanna-Barbera, and adapted by other studios as cartoons moved from movie theaters to television.

Animation - Animation studios

Animation Studios, like Movie Studios may be production facilities, or financial entities. In some cases, especially in Anime they have things in common with artists studios where a Master or group of talented individuals oversee the work of lesser artists and crafts persons in realising their vision.

Animation - Styles and techniques of animation

This is a Root page introducing the broad field of animation. For more specific details see Computer animation, Computer generated imagery, and the 'See also' list below, as well as the following:

  • Traditional animation
    • Character animation
    • Limited animation
    • Rotoscoping
  • Computer animation
    • skeletal animation
    • Per-vertex animation
    • Cel-shaded animation
    • Onion skinning
    • Analog computer animation
    • Motion capture
    • Tradigital animation
  • Stop-motion animation
    • Cutout animation
    • claymation
    • Pixilation
    • Pinscreen animation
    • Puppetoon
  • Drawn on film animation
  • Special effects animation

See also

  • Computer animation
  • Computer generated imagery
  • Traditional animation
  • Animated cartoon
  • Motion capture
  • Avar (animation variable)
  • Wire frame model
  • Animated series
  • Anime (Japanese animation)
  • List of movie genres
  • List of animation studios
  • Famous names in animation

Animation - Further Readings

  • Frank Thomas and Ollie Johnston, Disney animation: The Illusion Of Life, Abbeville 1981
  • Walters Faber, Helen Walters, Algrant (Ed.), Animation Unlimited: Innovative Short Films Since 1940, HarperCollins Publishers 2004
  • Trish Ledoux, Doug Ranney, Fred Patten (Ed.), Complete Anime Guide: Japanese Animation Film Directory and Resource Guide, Tiger Mountain Press 1997
  • The Animator's Survival Kit, Richard Williams
  • Animation Script to Screen, Shamus Culhane

Other related archives

1950s, Analog computer animation, Animated cartoon, Animated series, Anime, Avar (animation variable), Bray, Cel-shaded animation, Cell animation, Character animation, Computer animation, Computer generated imagery, Cutout animation, Disney animation: The Illusion Of Life, Drawn on film animation, Famous names in animation, Flash, Frank Thomas, GIF, Graphics file formats, Hanna-Barbera, Limited animation, List of animation studios, List of movie genres, MNG, Motion capture, Movie Studios, Ollie Johnston, Onion skinning, Per-vertex animation, Pinscreen animation, Pixilation, Puppetoon, Root page, Rotoscoping, SVG, Simpsons, Special effects animation, Stop-motion animation, TV, The Snowman, Tradigital animation, Traditional animation, UPA, Ub Iwerks, Walt Disney, Wire frame model, animated cartoon, animation camera, artists studios, bitmap image, claymation, computer animation, educational animation, film, independent animation, instructional animation, movie, movie theaters, persistence of vision, rendering, skeletal animation, stop motion, television, wire frame model



Adapted from the Wikipedia article "Animation", under the G.N U Free Docmentation License. Please also see http://en.wikipedia.org/wiki

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