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Ancient Domains of Mystery

Ancient Domains of Mystery: Encyclopedia - Ancient Domains of Mystery

ADOM (short for Ancient Domains of Mystery) is a roguelike game in which your aim is to stop the forces of Chaos which are invading the world of Ancardia. Like most roguelike games, ADOM uses ASCII graphics to represent the game world. The player can create their character as male or female, any of ten races and any of twenty character classes, giving 400 possible combinations requiring widely varying playing styles. Races include human, troll, high/grey/dark elf, dwarf, gnome, orc, hurthling (hobbit), and drakeli ...

Including:

Ancient Domains of Mystery, Ancient Domains of Mystery - JADE

Ancient Domains of Mystery: Encyclopedia - Ancient Domains of Mystery



Ancient Domains of Mystery


ADOM (short for Ancient Domains of Mystery) is a roguelike game in which your aim is to stop the forces of Chaos which are invading the world of Ancardia. Like most roguelike games, ADOM uses ASCII graphics to represent the game world.

The player can create their character as male or female, any of ten races and any of twenty character classes, giving 400 possible combinations requiring widely varying playing styles. Races include human, troll, high/grey/dark elf, dwarf, gnome, orc, hurthling (hobbit), and drakeling; classes include fighter, paladin, ranger, thief, assassin, wizard, priest, bard, monk, healer, weaponsmith, archer, merchant, farmer, mindcrafter, barbarian, druid, necromancer, elementalist, and beastfighter. In addition, each race and class starts with a unique set of skills to aid gameplay. The latest update to ADOM added a system of 'Talents'- abilities gained every three levels that any type of character can pick from, for example, increased skill with certain kinds of weapons, or increased speed.

For example, a High Elven Wizard would annihilate their enemies by slinging spells at them from afar, while a Trollish Barbarian would have great difficulty learning spells and would be better off smashing everything in mêlée combat. During adventures, a player is likely to explore many different dungeons and complete multiple quests. Which quests the player chooses will likely depend on their character and on whether they are lawful, neutral, or chaotic. The alignment of a player also affects which benefits (or curses) their god may bestow upon them, and how they are treated by NPCs. ADOM has a quest-centric, plot driven structure that owes as much to old adventure games such as Zork (indeed, there are even Grue references to be found) as it does to the "purer" hack-and-slash of sister games such as Angband.

ADOM was written by Thomas Biskup, is currently at version 1.1.1 and can be downloaded from the official site. Although ADOM is freeware (technically postcardware), unlike most roguelikes, its source code is not available. However, some of the game's underlying equations and mechanics have been deduced via careful experimentation by players.

Biskup did not release the source because:

  1. He wants to keep a level of mystery regarding exactly what the game does.
  2. He does not want lots of unsanctioned variants spread around, like with Angband.
  3. He plans to someday release a commercial version of ADOM.

Ancient Domains of Mystery - JADE

JADE is Thomas Biskup's new roguelike game project. According to present knowledge, it is being developed with the Java programming language, will be open source, and will feature a larger and richer game world than its indirect predecessor, ADOM. More information is available on the official ADOM website.




Adapted from the Wikipedia article "Ancient Domains of Mystery", under the G.N U Free Docmentation License. Please also see http://en.wikipedia.org/wiki

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