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-kinesis

-kinesis: Encyclopedia - -kinesis

-kinesis, from Greek "kinesis", movement, motion, is a suffix that denotes movement. It is frequently used to indicate hypothetical parapsychological abilities relating to movement or environmental manipulation. They are often ascribed to fictional superhero characters. Some of these abilities, such as psychokinesis, are fairly well-known, while most are not. -kinesis - Aerokinesis. Aerokinesis is the purported ability to mentally manipulate currents of wind. Aerokinetics are alleged to be abl ...

Including:

-kinesis, -kinesis - Aerokinesis, -kinesis - Atmokinesis, -kinesis - Audiokinesis, -kinesis - Biokinesis, -kinesis - Chlorokinesis, -kinesis - Chronokinesis, -kinesis - Cryokinesis, -kinesis - Cytokinesis, -kinesis - Echokinesis, -kinesis - Electrokinesis, -kinesis - Gravitokinesis, -kinesis - Hydrokinesis, -kinesis - Hypnokinesis, -kinesis - Magnetokinesis, -kinesis - Photokinesis, -kinesis - Psychokinesis, -kinesis - Pyrokinesis, -kinesis - Terrakinesis, -kinesis - Thermokinesis, -kinesis - Umbrakinesis, -kinesis - Vitakinesis

-kinesis: Encyclopedia - -kinesis



-kinesis

-kinesis, from Greek "kinesis", movement, motion, is a suffix that denotes movement. It is frequently used to indicate hypothetical parapsychological abilities relating to movement or environmental manipulation. They are often ascribed to fictional superhero characters. Some of these abilities, such as psychokinesis, are fairly well-known, while most are not.

-kinesis - Aerokinesis

Aerokinesis is the purported ability to mentally manipulate currents of wind. Aerokinetics are alleged to be able to exert an enormous effect on the wind, even to create tornados. Precise practice of aerokinesis allows the user to move objects with air currents, producing an effect similar to psychokinesis. An example of a fictional aerokinetic is Aang from the animated series Avatar: The Last Airbender.

-kinesis - Atmokinesis

Atmokinesis is the purported ability to mentally affect the weather. The practice of atmokinesis is an obscure topic, even among psychics and other paranormalists. Examples of fictional atmokinetics are the Marvel Comics superhero, Storm of the X-Men and the DC Comics supervillain Weather Wizard.

-kinesis - Audiokinesis

Audiokinesis is the purported ability to mentally manipulate sound waves. An example of a fictional audiokinetic is the Marvel Comics supervillain Klaw.

-kinesis - Biokinesis

Biokinesis is the purported ability to mentally alter the physical body. This ranges from vitakinesis to manipulating DNA. Examples of fictional biokinetics are any of the DC Comics supervillains bearing the name Clayface, the DC Comics superhero Beast Boy of the Teen Titans, and Odo of Star Trek: Deep Space Nine.

-kinesis - Chlorokinesis

Chlorokinesis is the purported ability to mentally control plants. Examples of fictional chlorokinetics are the DC Comics characters Poison Ivy and Swamp Thing.

-kinesis - Chronokinesis

Chronokinesis is the purported ability to mentally affect the flow of time. Of those few people who claim to possess the ability, most claim to pass through time "in spirit." The practice of chronokinesis is an obscure topic, even among psychics and other paranormalists. An example of a fictional portrayal of chronokinetic phenomena is the film The Butterfly Effect.

-kinesis - Cryokinesis

Cryokinesis is the purported thermokinetic ability to mentally absorb or displace thermal energy within atoms, effectively freezing an object by removing all heat. Self-proclaimed cryokinetics claim to be able to turn water into ice, cool the temperature in a room, and create ice from water vapor in the air; however there is little to no evidence of this phenomenon. Examples of fictional cryokinetics are Sub-Zero from the videogame Mortal Kombat, or the Marvel Comics superhero, Iceman of the X-men.

-kinesis - Cytokinesis

Cytokinesis is the the step following telophase of mitosis in cell division, when the cytoplasm is divided into two of roughly equal proportion to the two new daughter cells, in asexual reproduction. This ensures there will be enough organelles for both of the new cells.

-kinesis - Echokinesis

Echokinesis, also known as Sonokinesis, is the purported ability to mentally perform echolocation. An example of a fictional echokinetic is the Marvel Comics superhero Daredevil.

-kinesis - Electrokinesis

Electrokinesis is the purported ability to mentally manipulate electricity and electrical phenomena. Self-proclaimed electrokinetics claim to be able to interfere with television or radio reception and electrical light sources, like streetlights. Although most electrokinetics only claim the ability to manipulate existing electrical fields, others claim to be able to produce electricity through their hands. Electrokinesis usually requires physical contact between the electrokinetic and its target, although some accomplished electrokinetics claim to be able to create an arc up to three inches in length, which is surprising considering the immense amount of power required. Examples of fictional electrokinetics are Colonel Volgin from the videogame Metal Gear Solid 3: Snake Eater, the Marvel Comics supervillain Electro, and the superhero Static from the Static Shock animated series,

-kinesis - Gravitokinesis

Gravitokinesis is the purported ability to mentally manipulate gravitons and gravitational fields: the force of gravity of an object. Gravitokinetics are alleged to be able to enhance gravitational pull or negate it altogether. Examples of fictional gravitokinetics are Marvel Comics supervillain Graviton or Wildstorm superhero Freefall of Gen_13.

-kinesis - Hydrokinesis

Hydrokinesis, also known as Aquakinesis, is the purported ability to mentally manipulate water in its solid, liquid and gaseous states. Examples of fictional aquakinetics are Marvel Comics character Hydro-Man, and Katara from the animated series Avatar: The Last Airbender.

-kinesis - Hypnokinesis

Hypnokinesis is the purported ability to mentally send an individual into a trance-like state, and/or mentally manipulate an entranced individual via hypnotic suggestion. Hypnokinesis is associated with: telepathy and empathy as a form thereof, precognition and biofeedback. In fiction, this ability is often attributed to vampires.

-kinesis - Magnetokinesis

Magnetokinesis, also known as Magnokinesis or Ferrokinesis, is the purported ability to mentally manipulate all forms of magnetic and electromagnetic fields. An example of a fictional magnetokinetic is the Marvel Comics supervillain Magneto.

-kinesis - Photokinesis

Photokinesis, also known as Lumokinesis, is the purported ability to mentally manipulate photons, to create beams of intense light. Claims of possessing such ability are rarely made. An example of a fictional photokinetic is the DC Comics supervillain Dr. Light.

-kinesis - Psychokinesis

Main article: psychokinesis

Psychokinesis is both the general term denoting all purported abilities of mental influence over the behavior of matter, and the modern synonym for Telekinesis: the purported ability to mentally move an object without use of physical force. The most common example of this phenomenon is the alleged ability to bend spoons or forks. Examples of fictional psychokinetics are Stephen King's Carrie, Roald Dahl's Matilda, the DC Comics superhero Raven and the Marvel Comics supervillain, Molecule Man.

-kinesis - Pyrokinesis

Main article: pyrokinesis

Pyrokinesis is the purported thermokinetic ability to mentally excite atoms within objects, possibly creating enough heat to ignite or melt them, or, as popularly depicted in fiction, to spontaneously generate, control or quell fires. Examples of fictional pyrokinetics include the comic book superheroes Human Torch of the Fantastic Four and Hot Spot of the Teen Titans, Charlene McGee of Stephen King's Firestarter and Prince Zuko of the animated series Avatar: The Last Airbender.

-kinesis - Terrakinesis

Terrakinesis, also known as Geokinesis, is the purported ability to mentally manipulate the earth. Terrakinetics are alleged to be able to exert an enormous effect on the ground, even to create earthquakes. Examples of fictional terrakinetics are the DC Comics superhero Terra of the Teen Titans and Earthbenders from the animated series Avatar: The Last Airbender.

-kinesis - Thermokinesis

Thermokinesis is the purported ability to mentally manipulate temperature via cryokinesis and/or pyrokinesis. An example of a fictional thermokinetic is Marvel Comics superhero Storm of the X-Men.

-kinesis - Umbrakinesis

Umbrakinesis is the purported ability to mentally repulse photons to create shadow or darkness, or to psychokinetically move objects via shadow. Examples of fictional umbrakinetics are the DC Comics characters The Shade and Raven of the Teen Titans.

-kinesis - Vitakinesis

Vitakinesis is the the purported biokinetic ability to mentally heal or rejuvenate damaged or aged bodily tissue on a cellular level. Examples of fictional vitakinetics are the DC Comics superhero Raven of the Teen Titans, and Katara of the animated series Avatar: The Last Airbender.

Categories: Suffixes | Psychokinesis

Other related archives

Aang, Avatar: The Last Airbender, Beast Boy, Carrie, Clayface, Colonel Volgin, Cytokinesis, DC Comics, DNA, Daredevil, Dr. Light, Earthbenders, Electro, Fantastic Four, Firestarter, Gen_13, Graviton, Greek, Hot Spot, Human Torch, Hydro-Man, Iceman, Katara, Klaw, Magneto, Marvel Comics, Matilda, Metal Gear Solid 3: Snake Eater, Molecule Man, Mortal Kombat, Odo, Poison Ivy, Prince Zuko, Psychokinesis, Raven, Roald Dahl, Star Trek: Deep Space Nine, Static, Static Shock, Stephen King, Storm, Sub-Zero, Suffixes, Swamp Thing, Teen Titans, Terra, The Butterfly Effect, The Shade, Weather Wizard, Wildstorm, X-Men, X-men, animated series, asexual reproduction, atoms, biofeedback, cell division, cells, comic book, cytoplasm, darkness, earthquakes, echolocation, electricity, electromagnetic fields, empathy, environmental, fictional, film, fires, freezing, gaseous, gravitational fields, gravitons, gravity, heal, heat, hypothetical, ice, ignite, light, liquid, magnetic, melt, mitosis, organelles, parapsychological, photons, precognition, psychokinesis, pyrokinesis, shadow, solid, sound waves, states, suffix, superhero, superheroes, supervillain, supervillains, telepathy, telophase, temperature, thermal energy, time, tornados, vampires, videogame, water, water vapor, weather, wind



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