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3D Studio Max

A Wisdom Archive on 3D Studio Max

3D Studio Max

A selection of articles related to 3D Studio Max

We recommend this article: 3D Studio Max - 1, and also this: 3D Studio Max - 2.
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3D Studio Max

ARTICLES RELATED TO 3D Studio Max

3D Studio Max: Encyclopedia - 3D Studio Max

3D Studio Max (sometimes called 3ds Max or just MAX) is a 3D computer graphics and animation program, written by Autodesk Media & Entertainment (formerly known as Discreet and Kinetix). It was developed as a successor to 3D Studio for DOS, but for the Win32 platform. Kinetix was later merged with Autodesk's latest acquisition, Discreet Logic. The current version of 3DS Max as of September 2005 is 8. 3D Studio Max - Overview. 3ds Max is one of the most widely-used 3D an ...

Including:

Read more here: » 3D Studio Max: Encyclopedia - 3D Studio Max

3D Studio Max: Encyclopedia II - 3D Studio Max - Overview
3ds Max is one of the most widely-used 3D animation software. Its has strong editing capabilities, an ubiquitous plugin architecture and a long heritage on the Microsoft Windows platform. 3ds Max is mostly used by video game developers but can also be used for pre-rendered productions such as movies, special effects and architectural presentations. In addition to its modeling and animation tools, the latest versions of 3ds Max also features advanced shaders (such as ambient occlusion and subsurface scattering), dy ...

See also:

3D Studio Max, 3D Studio Max - Overview, 3D Studio Max - Modeling Methods, 3D Studio Max - Modeling with primitives, 3D Studio Max - NURMS, 3D Studio Max - Surface tool, 3D Studio Max - NURBS, 3D Studio Max - Polygon modelling, 3D Studio Max - Particle systems, 3D Studio Max - Features, 3D Studio Max - MAXScript, 3D Studio Max - Character Studio, 3D Studio Max - Mental Ray

Read more here: » 3D Studio Max: Encyclopedia II - 3D Studio Max - Overview

3D Studio Max: Encyclopedia II - 3D Studio Max - Overview

3ds Max is one of the most widely-used 3D animation software. It has strong editing capabilities, a ubiquitous plugin architecture and a long heritage on the Microsoft Windows platform. 3ds Max is mostly used by video game developers but can also be used for pre-rendered productions such as movies, special effects and architectural presentations. In addition to its modeling and animation tools, the latest version of 3ds Max also features advanced shaders (such as ambient occlusion and subsurface scattering), dynam ...

See also:

3D Studio Max, 3D Studio Max - Overview, 3D Studio Max - Modeling Methods, 3D Studio Max - Modeling with primitives, 3D Studio Max - NURMS, 3D Studio Max - Surface tool, 3D Studio Max - NURBS, 3D Studio Max - Polygon modeling, 3D Studio Max - Particle systems, 3D Studio Max - Features, 3D Studio Max - MAXScript, 3D Studio Max - Character Studio, 3D Studio Max - Mental Ray

Read more here: » 3D Studio Max: Encyclopedia II - 3D Studio Max - Overview

3D Studio Max: Encyclopedia II - 3D Studio Max - Modeling Methods

There are 5 basic modeling methods: Modeling with primitives NURMS (subdivision surfaces) Surface tool/Editable patch object NURBS Polygon modelling 3D Studio Max - Modeling with primitives. This is a basic method, in which one models something using only boxes, spheres, cones, cylinders and other predefined objects. One may also apply boolean operations, including subtract, cut and connect. For example, one can make two spheres which will work as blobs that will connect with each other. This is called "blob-mesh ...

See also:

3D Studio Max, 3D Studio Max - Overview, 3D Studio Max - Modeling Methods, 3D Studio Max - Modeling with primitives, 3D Studio Max - NURMS, 3D Studio Max - Surface tool, 3D Studio Max - NURBS, 3D Studio Max - Polygon modelling, 3D Studio Max - Particle systems, 3D Studio Max - Features, 3D Studio Max - MAXScript, 3D Studio Max - Character Studio, 3D Studio Max - Mental Ray

Read more here: » 3D Studio Max: Encyclopedia II - 3D Studio Max - Modeling Methods

3D Studio Max: Encyclopedia II - 3D Studio Max - Modeling Methods

There are 5 basic modeling methods: Modeling with primitives NURMS (subdivision surfaces) Surface tool/Editable patch object NURBS Polygon modeling 3D Studio Max - Modeling with primitives. This is a basic method, in which one models something using only boxes, spheres, cones, cylinders and other predefined objects. One may also apply boolean operations, including subtract, cut and connect. For example, one can make two spheres which will work as blobs that will connect with each other. This is called "blob-mesh ...

See also:

3D Studio Max, 3D Studio Max - Overview, 3D Studio Max - Modeling Methods, 3D Studio Max - Modeling with primitives, 3D Studio Max - NURMS, 3D Studio Max - Surface tool, 3D Studio Max - NURBS, 3D Studio Max - Polygon modeling, 3D Studio Max - Particle systems, 3D Studio Max - Features, 3D Studio Max - MAXScript, 3D Studio Max - Character Studio, 3D Studio Max - Mental Ray

Read more here: » 3D Studio Max: Encyclopedia II - 3D Studio Max - Modeling Methods

3D Studio Max: Encyclopedia II - FinalRender - Versions

FinalRender - Stage-0. Stage-0 is an engine designed to work in conjunction with Autodesk's 3D Studio Max. It operates as a raytracing back-end to 3ds max's built-in scanline rendering engine. The central feature of FinalRender is a global illumination system in the form of a standard 3ds max material type that shortens rendering preparation time. FinalRender - Stage-1. Stage-1 is a standalone version of FinalRender that works as a separate plug-in to 3D Studio Max. It exists a ...

See also:

FinalRender, FinalRender - Versions, FinalRender - Stage-0, FinalRender - Stage-1, FinalRender - Stage-2, FinalRender - External link

Read more here: » FinalRender: Encyclopedia II - FinalRender - Versions

3D Studio Max: Encyclopedia II - Computer animation - Equipment

Computer animation can be created with a computer and animation software. Some examples of animation software are: Amorphium (3D), Poser (3D), Ray Dream Studio (3D), Bryce, Maya, Blender, TrueSpace (3D), 3D Studio Max (3D) and SoftImage XSI (3D) and Flash (2D). Their price will vary greatly depending on their target market. Some impressive animation can be achieved even with basic programs. However the rendering can take a lot of time on an ordinary home computer. Because of this, video game animators tend to use low resolution, low polygon ...

See also:

Computer animation, Computer animation - A simple example, Computer animation - Explanation, Computer animation - Creating characters and objects on a computer, Computer animation - Equipment, Computer animation - Technical details, Computer animation - The Future, Computer animation - Detailed examples and pseudocode, Computer animation - Movies and TV shows

Read more here: » Computer animation: Encyclopedia II - Computer animation - Equipment

3D Studio Max: Encyclopedia II - Computer animation - Equipment

Computer animation can be created with a computer and animation software. Some examples of animation software are: Amorphium (3D), Poser (3D), Ray Dream Studio (3D), Bryce, Maya, Blender, Truespace (3-D), 3D Studio Max (3D) and SoftImage XSI (3D) and Flash (2D). Their price will vary greatly depending on their target market. Some impressive animation can be achieved even with basic programs. However the rendering can take a lot of time on an ordinary home computer. Video game animators tend to use low resolution, low polygon count renders, such that the graphics can be rendered in real time on a home computer. Photorealistic ...

See also:

Computer animation, Computer animation - A simple example, Computer animation - Explanation, Computer animation - Creating characters and objects on a computer, Computer animation - Equipment, Computer animation - Technical details, Computer animation - The future, Computer animation - Detailed examples and pseudocode, Computer animation - Movies and TV shows

Read more here: » Computer animation: Encyclopedia II - Computer animation - Equipment

3D Studio Max: Encyclopedia - Utah teapot

The Utah teapot or Newell teapot is a 3D model which has become a standard reference object (and something of an in-joke) in the computer graphics community. It is a simple, round, solid, partially concave mathematical model of an ordinary teapot. The teapot model was created in 1975 by early computer graphics researcher Martin Newell, a member of the pioneering graphics program at the University of Utah. Newell needed a moderately simple mathematical model of a familiar object for his work, and his wife's teapot, a Meli ...

Read more here: » Utah teapot: Encyclopedia - Utah teapot

3D Studio Max: Encyclopedia - Computer animation

Computer animation is the art of creating moving images via the use of computers. It is a subfield of computer graphics and animation. Increasingly it is created by means of 3D computer graphics, though 2D computer graphics are still widely used. Sometimes the target of the animation is the computer itself, sometimes the target is another medium, such as film. It is also referred to as CGI (Co ...

Including:

Read more here: » Computer animation: Encyclopedia - Computer animation

3D Studio Max: Encyclopedia - Aurora toolset

The Aurora toolset (sometimes called the Aurura toolkit) is included in the computer role-playing game Neverwinter Nights, allowing players to create their own adventures and share them with others by using a module (a game made in the toolkit), potentially more advanced than the campaign included with the game. It is a combination of a visual tile-based terrain editor, a script editor, a conversation editor, and an object editor. Players using the toolset have ...

Including:

Read more here: » Aurora toolset: Encyclopedia - Aurora toolset

3D Studio Max: Encyclopedia - Warcraft III

Warcraft III: Reign of Chaos, released by Blizzard Entertainment in 2002, is a real-time strategy computer game and the second sequel to Warcraft. It is the third game set in the Warcraft Universe. Warcraft III - Overview. One of the main innovations Warcraft III offers over the previous games in the series is the addition of several powerful units called heroes. For instance, heroes within the game can find or trade items to increase skills, defense, etc. With each kill of an enemy of ...

Including:

Read more here: » Warcraft III: Encyclopedia - Warcraft III

3D Studio Max: Encyclopedia II - Dancing baby - Appearance in mainstream media

After making the rounds on the Internet, it was featured as a recurring hallucination on the television program Ally McBeal. On the series, the baby was meant to signify the ticking of the lead character's biological clock. In the teleision series Millennium, the episode "Somehow Satan Got Behind Me" features a demon that looks and moves like the Dancing Baby. The Dancing Baby is a recurring feature on VH1's I Love the 90s series, and it also appeared on Best Week Ever. Iowa State University basketball games frequen ...

See also:

Dancing baby, Dancing baby - Appearance in mainstream media

Read more here: » Dancing baby: Encyclopedia II - Dancing baby - Appearance in mainstream media

3D Studio Max: Encyclopedia II - Game programmer - Disciplines

A contemporary computer game may include advanced physics, artificial intelligence, 3D graphics, digitized sound, a custom musical score, complex strategy and may use several input devices (such as mice, keyboards, gamepads and joysticks) and may be playable against other people via the Internet or over a LAN. Each aspect of the game can consume all of one programmer's time and, in many cases, several programmers. Some programmers may specialize in one area of game programming, but many are familiar with several aspects. The number of programmers needed for each feature depends somewhat on programmers' skills, but mostly ar ...

See also:

Game programmer, Game programmer - History, Game programmer - Disciplines, Game programmer - Game physics programmer, Game programmer - Artificial intelligence programmer, Game programmer - Graphics programmer, Game programmer - Sound programmer, Game programmer - Gameplay programmer, Game programmer - Scripter, Game programmer - UI programmer, Game programmer - Input programmer, Game programmer - Network programmer, Game programmer - Game tools programmer, Game programmer - Porting programmer, Game programmer - Lead game programmer, Game programmer - Platforms, Game programmer - Experience needed, Game programmer - Compensation, Game programmer - Job security, Game programmer - Languages and tools, Game programmer - Notable game programmers

Read more here: » Game programmer: Encyclopedia II - Game programmer - Disciplines

3D Studio Max: Combat Evolved: Encyclopedia II - Halo: Combat Evolved - Gameplay

Halo's gameplay is characterized by several features which set it apart from less acclaimed first-person shooter games. It was the first game to combine features such as recharging shields and a limited inventory of weapons, and has been widely imitated since the game's release. Storyline execution: Halo's gameplay and storyline are tightly interwoven, and delivered in a convincing manner which is consistent with the flow of the game. Vehicles: Halo incorporates many vehicle ...

See also:

Halo: Combat Evolved, Halo: Combat Evolved - Introduction, Halo: Combat Evolved - Platforms, Halo: Combat Evolved - Gameplay, Halo: Combat Evolved - Powerups, Halo: Combat Evolved - Allies/Enemies, Halo: Combat Evolved - Weapons, Halo: Combat Evolved - Vehicles, Halo: Combat Evolved - Eggs and Exploits, Halo: Combat Evolved - Multiplayer, Halo: Combat Evolved - Warthog Jump, Halo: Combat Evolved - Storyline, Halo: Combat Evolved - Synopsis, Halo: Combat Evolved - Characters, Halo: Combat Evolved - Back story, Halo: Combat Evolved - Unreleased Macworld 1999 and E3 2000 versions of Halo, Halo: Combat Evolved - Books, Halo: Combat Evolved - Future developments, Halo: Combat Evolved - Other Games with Halo themed mods

Read more here: » Halo: Combat Evolved: Encyclopedia II - Halo: Combat Evolved - Gameplay

3D Studio Max: Encyclopedia II - Computer animation - The Future

In the future, some people expect the current level of animation (2D, 3D) will be replaced with virtual reality; meaning the person watching a movie will see himself in the movie as a person watching from the side. One open challenge in computer animation is a photorealistic animation of humans. Currently, most computer-animated movies show animal characters (Finding Nemo), fantasy characters (Shrek, Monsters Inc.), or cartoon-like humans (The Incredibles). The movie Final Fantasy: The Spirits Within ...

See also:

Computer animation, Computer animation - A simple example, Computer animation - Explanation, Computer animation - Creating characters and objects on a computer, Computer animation - Equipment, Computer animation - Technical details, Computer animation - The Future, Computer animation - Detailed examples and pseudocode, Computer animation - Movies and TV shows

Read more here: » Computer animation: Encyclopedia II - Computer animation - The Future

3D Studio Max: Encyclopedia II - Avatar virtual reality - Origin

It derives from the Sanskrit word Avatāra which means "descent" and usually implies a deliberate descent into mortal realms for special purposes. The term is used primarily in Hinduism, for incarnations of Vishnu the Preserver, whom many Hindus worship as God. The Dasavatara are ten particular "great" incarnations of Vishnu. The 'Golden Avatar' popularly known as Gouranga is said to be the most recent descent. The term "Avatar" as used for a computer representation of a user dates at least as far back as 1985, when it was used as the ...

See also:

Avatar virtual reality, Avatar virtual reality - Origin, Avatar virtual reality - Avatars on internet forums, Avatar virtual reality - Avatars in games, Avatar virtual reality - Avatars on instant messaging programs, Avatar virtual reality - Avatars in non-gaming universes, Avatar virtual reality - Virtual model

Read more here: » Avatar virtual reality: Encyclopedia II - Avatar virtual reality - Origin

3D Studio Max: Encyclopedia II - Particle system - Typical implementation

Typically the particle system's position in 3D space or motion therein is controlled by what is called the emitter. The emitter is mainly characterized by a set of particle behavior parameters and a position in 3D space. The particle behavior parameters might include spawning rate (how many particles are generated per unit of time), particle initial velocity vector (i.e. which way will it go when it is emitted), particle life (how much time does each individual particle live before being extinguished), particle color and ...

See also:

Particle system, Particle system - Typical implementation, Particle system - Simulation stage, Particle system - Rendering stage, Particle system - Artist-friendly particle system tools, Particle system - External link

Read more here: » Particle system: Encyclopedia II - Particle system - Typical implementation

3D Studio Max: Encyclopedia II - Starscape computer game - Characters

Starscape computer game - Aegis Crew. Rin Fubuki - Captain of The Aegis Graduated top of her class in training, Rin was the only academy trainee ever to beat the infamous Feathersone-Griffiths, impossible battle simulation. A gifted navigator and pilot, her leadership abilities were only realised during conflict, when after the entire command crew of her ship were killed in a trap, the captain's seat fell to her. Leading a reduced crew, she managed to hold off an attack force of five destroyer ships ...

See also:

Starscape computer game, Starscape computer game - Characters, Starscape computer game - Aegis Crew, Starscape computer game - Races of The Warp, Starscape computer game - Character Related Trivia, Starscape computer game - Similar games

Read more here: » Starscape computer game: Encyclopedia II - Starscape computer game - Characters

3D Studio Max: Encyclopedia II - UnrealEd - Versions

With the various Unreal games, UnrealEd itself has seen many different versions. Unreal shipped with UnrealEd 1.0, which displayed most of the editing tools on a single large left bar adjacent to the four viewports. This version was extremely buggy, particularly while rebuilding maps. Unreal Tournament also shipped with UnrealEd 1.0, and UnrealEd 2.0 being added in a later game patch. The editor underwent a major visual change from the previously colourful buttons to a more subdued gree ...

See also:

UnrealEd, UnrealEd - Versions, UnrealEd - Basic premise, UnrealEd - Learning the Ed, UnrealEd - Building designers adopt UnrealEd

Read more here: » UnrealEd: Encyclopedia II - UnrealEd - Versions

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