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3D Studio Max | A Wisdom Archive on 3D Studio Max |  | 3D Studio Max A selection of articles related to 3D Studio Max |  |
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3D Studio Max
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ARTICLES RELATED TO 3D Studio Max | |
 |  |  | 3D Studio Max: Encyclopedia II - 3D Studio Max - Overview
3ds Max is one of the most widely-used 3D animation software. Its has strong editing capabilities, an ubiquitous plugin architecture and a long heritage on the Microsoft Windows platform. 3ds Max is mostly used by video game developers but can also be used for pre-rendered productions such as movies, special effects and architectural presentations.
In addition to its modeling and animation tools, the latest versions of 3ds Max also features advanced shaders (such as ambient occlusion and subsurface scattering), dy ...
See also:3D Studio Max, 3D Studio Max - Overview, 3D Studio Max - Modeling Methods, 3D Studio Max - Modeling with primitives, 3D Studio Max - NURMS, 3D Studio Max - Surface tool, 3D Studio Max - NURBS, 3D Studio Max - Polygon modelling, 3D Studio Max - Particle systems, 3D Studio Max - Features, 3D Studio Max - MAXScript, 3D Studio Max - Character Studio, 3D Studio Max - Mental Ray Read more here: » 3D Studio Max: Encyclopedia II - 3D Studio Max - Overview |
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 |  |  | 3D Studio Max: Encyclopedia II - 3D Studio Max - Overview3ds Max is one of the most widely-used 3D animation software. It has strong editing capabilities, a ubiquitous plugin architecture and a long heritage on the Microsoft Windows platform. 3ds Max is mostly used by video game developers but can also be used for pre-rendered productions such as movies, special effects and architectural presentations.
In addition to its modeling and animation tools, the latest version of 3ds Max also features advanced shaders (such as ambient occlusion and subsurface scattering), dynam ...
See also:3D Studio Max, 3D Studio Max - Overview, 3D Studio Max - Modeling Methods, 3D Studio Max - Modeling with primitives, 3D Studio Max - NURMS, 3D Studio Max - Surface tool, 3D Studio Max - NURBS, 3D Studio Max - Polygon modeling, 3D Studio Max - Particle systems, 3D Studio Max - Features, 3D Studio Max - MAXScript, 3D Studio Max - Character Studio, 3D Studio Max - Mental Ray Read more here: » 3D Studio Max: Encyclopedia II - 3D Studio Max - Overview |
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 |  |  | 3D Studio Max: Encyclopedia II - 3D Studio Max - Modeling MethodsThere are 5 basic modeling methods:
Modeling with primitives
NURMS (subdivision surfaces)
Surface tool/Editable patch object
NURBS
Polygon modelling
3D Studio Max - Modeling with primitives.
This is a basic method, in which one models something using only boxes, spheres, cones, cylinders and other predefined objects. One may also apply boolean operations, including subtract, cut and connect. For example, one can make two spheres which will work as blobs that will connect with each other. This is called "blob-mesh ...
See also:3D Studio Max, 3D Studio Max - Overview, 3D Studio Max - Modeling Methods, 3D Studio Max - Modeling with primitives, 3D Studio Max - NURMS, 3D Studio Max - Surface tool, 3D Studio Max - NURBS, 3D Studio Max - Polygon modelling, 3D Studio Max - Particle systems, 3D Studio Max - Features, 3D Studio Max - MAXScript, 3D Studio Max - Character Studio, 3D Studio Max - Mental Ray Read more here: » 3D Studio Max: Encyclopedia II - 3D Studio Max - Modeling Methods |
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 |  |  | 3D Studio Max: Encyclopedia II - 3D Studio Max - Modeling MethodsThere are 5 basic modeling methods:
Modeling with primitives
NURMS (subdivision surfaces)
Surface tool/Editable patch object
NURBS
Polygon modeling
3D Studio Max - Modeling with primitives.
This is a basic method, in which one models something using only boxes, spheres, cones, cylinders and other predefined objects. One may also apply boolean operations, including subtract, cut and connect. For example, one can make two spheres which will work as blobs that will connect with each other. This is called "blob-mesh ...
See also:3D Studio Max, 3D Studio Max - Overview, 3D Studio Max - Modeling Methods, 3D Studio Max - Modeling with primitives, 3D Studio Max - NURMS, 3D Studio Max - Surface tool, 3D Studio Max - NURBS, 3D Studio Max - Polygon modeling, 3D Studio Max - Particle systems, 3D Studio Max - Features, 3D Studio Max - MAXScript, 3D Studio Max - Character Studio, 3D Studio Max - Mental Ray Read more here: » 3D Studio Max: Encyclopedia II - 3D Studio Max - Modeling Methods |
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 |  |  | 3D Studio Max: Encyclopedia II - Computer animation - EquipmentComputer animation can be created with a computer and animation software. Some examples of animation software are: Amorphium (3D), Poser (3D), Ray Dream Studio (3D), Bryce, Maya, Blender, TrueSpace (3D), 3D Studio Max (3D) and SoftImage XSI (3D) and Flash (2D). Their price will vary greatly depending on their target market. Some impressive animation can be achieved even with basic programs. However the rendering can take a lot of time on an ordinary home computer. Because of this, video game animators tend to use low resolution, low polygon ...
See also:Computer animation, Computer animation - A simple example, Computer animation - Explanation, Computer animation - Creating characters and objects on a computer, Computer animation - Equipment, Computer animation - Technical details, Computer animation - The Future, Computer animation - Detailed examples and pseudocode, Computer animation - Movies and TV shows Read more here: » Computer animation: Encyclopedia II - Computer animation - Equipment |
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 |  |  | 3D Studio Max: Encyclopedia II - Computer animation - EquipmentComputer animation can be created with a computer and animation software. Some examples of animation software are: Amorphium (3D), Poser (3D), Ray Dream Studio (3D), Bryce, Maya, Blender, Truespace (3-D), 3D Studio Max (3D) and SoftImage XSI (3D) and Flash (2D). Their price will vary greatly depending on their target market. Some impressive animation can be achieved even with basic programs. However the rendering can take a lot of time on an ordinary home computer. Video game animators tend to use low resolution, low polygon count renders, such that the graphics can be rendered in real time on a home computer. Photorealistic ...
See also:Computer animation, Computer animation - A simple example, Computer animation - Explanation, Computer animation - Creating characters and objects on a computer, Computer animation - Equipment, Computer animation - Technical details, Computer animation - The future, Computer animation - Detailed examples and pseudocode, Computer animation - Movies and TV shows Read more here: » Computer animation: Encyclopedia II - Computer animation - Equipment |
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 |  |  | 3D Studio Max: Encyclopedia II - Game programmer - DisciplinesA contemporary computer game may include advanced physics, artificial intelligence, 3D graphics, digitized sound, a custom musical score, complex strategy and may use several input devices (such as mice, keyboards, gamepads and joysticks) and may be playable against other people via the Internet or over a LAN. Each aspect of the game can consume all of one programmer's time and, in many cases, several programmers. Some programmers may specialize in one area of game programming, but many are familiar with several aspects. The number of programmers needed for each feature depends somewhat on programmers' skills, but mostly ar ...
See also:Game programmer, Game programmer - History, Game programmer - Disciplines, Game programmer - Game physics programmer, Game programmer - Artificial intelligence programmer, Game programmer - Graphics programmer, Game programmer - Sound programmer, Game programmer - Gameplay programmer, Game programmer - Scripter, Game programmer - UI programmer, Game programmer - Input programmer, Game programmer - Network programmer, Game programmer - Game tools programmer, Game programmer - Porting programmer, Game programmer - Lead game programmer, Game programmer - Platforms, Game programmer - Experience needed, Game programmer - Compensation, Game programmer - Job security, Game programmer - Languages and tools, Game programmer - Notable game programmers Read more here: » Game programmer: Encyclopedia II - Game programmer - Disciplines |
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 |  |  | 3D Studio Max: Combat Evolved: Encyclopedia II - Halo: Combat Evolved - GameplayHalo's gameplay is characterized by several features which set it apart from less acclaimed first-person shooter games. It was the first game to combine features such as recharging shields and a limited inventory of weapons, and has been widely imitated since the game's release.
Storyline execution: Halo's gameplay and storyline are tightly interwoven, and delivered in a convincing manner which is consistent with the flow of the game.
Vehicles: Halo incorporates many vehicle ...
See also:Halo: Combat Evolved, Halo: Combat Evolved - Introduction, Halo: Combat Evolved - Platforms, Halo: Combat Evolved - Gameplay, Halo: Combat Evolved - Powerups, Halo: Combat Evolved - Allies/Enemies, Halo: Combat Evolved - Weapons, Halo: Combat Evolved - Vehicles, Halo: Combat Evolved - Eggs and Exploits, Halo: Combat Evolved - Multiplayer, Halo: Combat Evolved - Warthog Jump, Halo: Combat Evolved - Storyline, Halo: Combat Evolved - Synopsis, Halo: Combat Evolved - Characters, Halo: Combat Evolved - Back story, Halo: Combat Evolved - Unreleased Macworld 1999 and E3 2000 versions of Halo, Halo: Combat Evolved - Books, Halo: Combat Evolved - Future developments, Halo: Combat Evolved - Other Games with Halo themed mods Read more here: » Halo: Combat Evolved: Encyclopedia II - Halo: Combat Evolved - Gameplay |
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 |  |  | 3D Studio Max: Encyclopedia II - Computer animation - The FutureIn the future, some people expect the current level of animation (2D, 3D) will be replaced with virtual reality; meaning the person watching a movie will see himself in the movie as a person watching from the side.
One open challenge in computer animation is a photorealistic animation of humans. Currently, most computer-animated movies show animal characters (Finding Nemo), fantasy characters (Shrek, Monsters Inc.), or cartoon-like humans (The Incredibles). The movie Final Fantasy: The Spirits Within ...
See also:Computer animation, Computer animation - A simple example, Computer animation - Explanation, Computer animation - Creating characters and objects on a computer, Computer animation - Equipment, Computer animation - Technical details, Computer animation - The Future, Computer animation - Detailed examples and pseudocode, Computer animation - Movies and TV shows Read more here: » Computer animation: Encyclopedia II - Computer animation - The Future |
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 |  |  | 3D Studio Max: Encyclopedia II - Starscape computer game - Characters
Starscape computer game - Aegis Crew.
Rin Fubuki - Captain of The Aegis
Graduated top of her class in training, Rin was the only academy trainee ever to beat the infamous Feathersone-Griffiths, impossible battle simulation. A gifted navigator and pilot, her leadership abilities were only realised during conflict, when after the entire command crew of her ship were killed in a trap, the captain's seat fell to her. Leading a reduced crew, she managed to hold off an attack force of five destroyer ships ...
See also:Starscape computer game, Starscape computer game - Characters, Starscape computer game - Aegis Crew, Starscape computer game - Races of The Warp, Starscape computer game - Character Related Trivia, Starscape computer game - Similar games Read more here: » Starscape computer game: Encyclopedia II - Starscape computer game - Characters |
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