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3D computer graphics

A Wisdom Archive on 3D computer graphics

3D computer graphics

A selection of articles related to 3D computer graphics

More material related to 3d Computer Graphics can be found here:
Index of Articles
related to
3d Computer Graphics
3D computer graphics, 3D computer graphics, 3D computer graphics - 3D graphics APIs, 3D computer graphics - Creation of 3D computer graphics, 3D computer graphics - Process, 3D computer graphics - Reflection and shading models, 3D computer graphics - Technology, 3D computer graphics - Modeling, 3D computer graphics - Rendering, 3D computer graphics - Scene layout setup, 3D computer graphics - Tessellation and meshes, Graphics - <i>Introductory Root page</i>, Animation - <i>Introductory Root page</i>, 3D projection, Ambient occlusion, Irrlicht 3D Engine, VRML

ARTICLES RELATED TO 3D computer graphics

3D computer graphics: Encyclopedia - 3D computer graphics

The rewrite of this article is being devised at Talk:3D computer graphics/Temp. Please comment or help out as necessary. Thanks! 3D computer graphics are works of graphic art that were created with the aid of digital computers and specialized 3D software. In general, the term may also refer to the process of creating such graphics, or the field of study of 3D computer graphic techniques and its related technology. 3D computer graphics are different from 2D computer graphics in that a three-dimensional representation of geometric data is stored in the computer for the p ...

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Read more here: » 3D computer graphics: Encyclopedia - 3D computer graphics

3D computer graphics: Encyclopedia II - 3D computer graphics - Process

3D computer graphics - Scene layout setup. Scene setup involves arranging virtual objects, lights, cameras and other entities on a scene which will later be used to produce a still image or an animation. If used for animation, this phase usually makes use of a technique called "keyframing", which facilitates creation of complicated movement in the scene. With the aid of keyframing, instead of having to fix an object's position, rotation, or scaling for each frame in an animation, one needs only to set up some key frames betwe ...

See also:

3D computer graphics, 3D computer graphics - Technology, 3D computer graphics - Creation of 3D computer graphics, 3D computer graphics - Modeling, 3D computer graphics - Process, 3D computer graphics - Scene layout setup, 3D computer graphics - Tessellation and meshes, 3D computer graphics - Rendering, 3D computer graphics - Reflection and shading models, 3D computer graphics - 3D graphics APIs

Read more here: » 3D computer graphics: Encyclopedia II - 3D computer graphics - Process

3D computer graphics: Encyclopedia - Wire frame model

A wire frame model is a visual presentation of an electronic representation of a three dimensional or physical object used in 3D computer graphics. It is created by specifying each edge of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object's constituent vertices using straight lines or curves. The object is projected onto the computer screen by drawing lines at the location of each edge. Using a wire frame model allows visualization of the underlying design structure of a 3D ...

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Read more here: » Wire frame model: Encyclopedia - Wire frame model

3D computer graphics: Encyclopedia - 3D projection

A 3D projection is a mathematical transformation used to project three dimensional points onto a two dimensional plane. Often this is done to simulate the relationship of the camera to subject. 3D projection is often the first step in the process of representing three dimensional shapes two dimensionally in computer graphics, a process known as rendering. The following algorithm was a standard on early computer simulations and videogames, and it is still in use with heavy modifications for each particular case. This article des ...

Including:

Read more here: » 3D projection: Encyclopedia - 3D projection

3D computer graphics: Encyclopedia - Dimension

In common usage, the dimensions (from Latin "measured out") of an object are the parameters or measurements required to define its shape and size, that is, usually, its height, width, and length. In mathematics, the dimensions of a space are the parameters required to describe a particular object in this space. The dimension of a space is the number of these parameters. For example, locating a city on the Earth requires two parameters: longitude and latitude; the corresponding space has therefore two dimensions an ...

Including:

Read more here: » Dimension: Encyclopedia - Dimension

3D computer graphics: Encyclopedia II - Dimension - Physical dimensions

The physical dimensions are the parameters required to answer to the question where and when happened or will happen some event; for instance: When did Napoleon die? — On the 5 May 1821 at Saint Helena (15°56′ S 5°42′ W). They play a fundamental role in our perception of the world around us. According to Immanuel Kant, we actually do not perceive them but they form the frame in which we perceive events; they form the a priori background in which events are perceived. ...

See also:

Dimension, Dimension - Physical dimensions, Dimension - Spatial dimensions, Dimension - Time, Dimension - Additional dimensions, Dimension - Units, Dimension - Mathematical dimensions, Dimension - Hamel dimension, Dimension - Manifolds, Dimension - Lebesgue covering dimension, Dimension - Inductive dimension, Dimension - Hausdorff dimension, Dimension - Hilbert spaces, Dimension - Krull dimension of commutative rings, Dimension - Science fiction, Dimension - Anaglyph, Dimension - More dimensions, Dimension - Degrees of freedom, Dimension - Other

Read more here: » Dimension: Encyclopedia II - Dimension - Physical dimensions

3D computer graphics: Encyclopedia II - Scalable Vector Graphics - Support for SVG in browsers and other applications

The use of SVG on the web is in its infancy. There is a great deal of inertia from the long-time use of pure raster formats and other formats like Macromedia Flash or Java applets, but also browser support is patchy, with most browsers requiring a plugin. Web sites which serve SVG images typically also provide the images in a raster format, either automatically by HTTP content negotiation or allowing the user to directly choose the file. Alternative images are usually automatically rasterised using a library such as ImageMagick, which provides a quick bu ...

See also:

Scalable Vector Graphics, Scalable Vector Graphics - Overview, Scalable Vector Graphics - Potential impact, Scalable Vector Graphics - Mobile profiles, Scalable Vector Graphics - Development history, Scalable Vector Graphics - Support for SVG in browsers and other applications, Scalable Vector Graphics - Plugin support, Scalable Vector Graphics - Native support, Scalable Vector Graphics - Mobile support, Scalable Vector Graphics - Tools

Read more here: » Scalable Vector Graphics: Encyclopedia II - Scalable Vector Graphics - Support for SVG in browsers and other applications

3D computer graphics: Encyclopedia II - Scalable Vector Graphics - Support for SVG in browsers and other applications

The use of SVG on the web is in its infancy. There is a great deal of inertia from the long-time use of pure raster formats and other formats like Macromedia Flash or Java applets, but also browser support is patchy, with most browsers requiring a plugin. Web sites which serve SVG images typically also provide the images in a raster format, either automatically by HTTP content negotiation or allowing the user to directly choose the file. Alternative images are usually automatically rasterised using a library such as ImageMagick, which provides a quick but incomplete implementatio ...

See also:

Scalable Vector Graphics, Scalable Vector Graphics - Overview, Scalable Vector Graphics - Potential impact, Scalable Vector Graphics - Mobile profiles, Scalable Vector Graphics - Development history, Scalable Vector Graphics - Support for SVG in browsers and other applications, Scalable Vector Graphics - Plugin support, Scalable Vector Graphics - Native support, Scalable Vector Graphics - Mobile support, Scalable Vector Graphics - Tools

Read more here: » Scalable Vector Graphics: Encyclopedia II - Scalable Vector Graphics - Support for SVG in browsers and other applications

3D computer graphics: Encyclopedia II - Wire frame model - More illustrations

Image:Obj wireframe.png ...

See also:

Wire frame model, Wire frame model - More illustrations

Read more here: » Wire frame model: Encyclopedia II - Wire frame model - More illustrations

3D computer graphics: Encyclopedia II - Z-buffering - Mathematics

The range of depth values in camera space (See 3D projection) to be rendered is often defined between a near and far value of z. After a perspective transformation, the new value of z, or z', is defined by: Where z is the old value of z in camera space, and is sometimes called w ...

See also:

Z-buffering, Z-buffering - Mathematics, Z-buffering - Notes

Read more here: » Z-buffering: Encyclopedia II - Z-buffering - Mathematics

3D computer graphics: Encyclopedia II - Skeletal animation - Strengths and Weaknesses

Skeletal animation is useful because it allows the animator to control just those characteristics of the model that are independently moveable. A character cannot move the bottom part of their shin independent of the top part. Typically a visual model for the shin will have different elements, that the animator would otherwise have to coordinate. Using a skeleton allows the animator to ignore such issues and focus on the large scale motion. Animation is therefore made much simpler: an animation can be defined by simple movements of the bones, ...

See also:

Skeletal animation, Skeletal animation - Strengths and Weaknesses, Skeletal animation - Applications

Read more here: » Skeletal animation: Encyclopedia II - Skeletal animation - Strengths and Weaknesses

3D computer graphics: Encyclopedia II - 3D projection - Third step: perspective transform

The resulting coordinates would be already good for an isometric projection or something similar, but realistic rendering requires an additional step to correctly simulate the perspective distortion. Indeed, this simulated perspective is the main aid for the viewer to judge distances in the simulated view. A perspective distortion can be generated using the following 4×4 matrix: where μ is the angle between a line pointing out of the camera in z direction and the plane through the camera and the ri ...

See also:

3D projection, 3D projection - Data necessary for projection, 3D projection - First step: world transform, 3D projection - Second step: camera transform, 3D projection - Third step: perspective transform, 3D projection - Simple Version

Read more here: » 3D projection: Encyclopedia II - 3D projection - Third step: perspective transform

3D computer graphics: Encyclopedia II - Graphics - History

The earliest graphics known to the modern world are cave paintings created during the Upper Palaeolithic period from 40,000 - 10,000 BC. Some of the earliest known drawings known are that of engraved stone tablets. Papyrus was used by the Egyptians as a material to draw onto plan pyramids, they also used a slab of limestone and wood. From 600-250 BC the Greeks played a major role in geometry, they used graphics to represent their theories such as the Circle Theorem and the Pythagorean theorem. Graphics - Drawing. Main articles: Drawi ...

See also:

Graphics, Graphics - History, Graphics - Drawing, Graphics - Painting, Graphics - Printmaking, Graphics - Line Art, Graphics - Etchings, Graphics - Illustration, Graphics - Graphs, Graphics - Diagrams, Graphics - Symbols, Graphics - Geometric Design, Graphics - Maps, Graphics - Photography, Graphics - Engineering drawings, Graphics - Computer Graphics, Graphics - Use, Graphics - Business, Graphics - Advertising, Graphics - To Educate, Graphics - Film and Animation, Graphics - Web Graphics, Graphics - Graphics Education, Graphics - Famous Graphic Designers, Graphics - Examples

Read more here: » Graphics: Encyclopedia II - Graphics - History

3D computer graphics: Encyclopedia II - Lighting - Lighting design

Lighting design as it applies to the built environment, also known as 'architectural lighting design', is both a science and an art. Proper comprehensive lighting design requires consideration of the amount of functional light provided, the energy consumed, as well as the aesthetic impact supplied by the lighting system. Some buildings, like surgical centers and sports facilities are primarily concerned with providing the appropriate amount of light for the associated task. Some buildings, like warehouses and office buildings, are primarily ...

See also:

Lighting, Lighting - Lighting design, Lighting - Modeling, Lighting - Types, Lighting - Methods, Lighting - Forms, Lighting - Fixtures, Lighting - Types of conventional theatrical fixtures, Lighting - Color Frames, Lighting - Lamps, Lighting - Incandescent lamps, Lighting - Fluorescent lamps, Lighting - HID lamps, Lighting - LED lamps, Lighting - Vehicle lighting, Lighting - Inventors

Read more here: » Lighting: Encyclopedia II - Lighting - Lighting design

3D computer graphics: Encyclopedia II - Dimension - Physical dimensions

The physical dimensions are the parameters required to answer to the question where and when happened or will happen some event; for instance: When did Napoleon die? — On the 5 May 1821 at Saint Helena (15°56′ S 5°42′ W). They play a fundamental role in our perception of the world around us. According to Immanuel Kant, we actually do not perceive them but they form the frame in which we perceive events; they form the a priori background in which events are perceived. ...

See also:

Dimension, Dimension - Physical dimensions, Dimension - Spatial dimensions, Dimension - Time, Dimension - Additional dimensions, Dimension - Units, Dimension - Mathematical dimensions, Dimension - Hamel dimension, Dimension - Manifolds, Dimension - Lebesgue covering dimension, Dimension - Inductive dimension, Dimension - Hausdorff dimension, Dimension - Hilbert spaces, Dimension - Krull dimension of commutative rings, Dimension - Science fiction, Dimension - Anaglyph, Dimension - 3-D film, Dimension - Modern 3-D films, Dimension - More dimensions, Dimension - Degrees of freedom, Dimension - Other

Read more here: » Dimension: Encyclopedia II - Dimension - Physical dimensions

3D computer graphics: Encyclopedia II - Computer and video game genres - Major genres

Computer and video game genres - Fighting. Fighting or beat 'em up games emphasize one-on-one combat between two players, one of whom may be computer controlled. These games usually focus on martial arts, which are usually dramatic and physically impossible, and other forms of unarmed combat. Some of these games may also employ handheld weapons such as swords, or ranged attacks such as chi-based energy blasts. This genre arose in the mid-1980s and became a phenomenon with the release ...

See also:

Computer and video game genres, Computer and video game genres - Major genres, Computer and video game genres - Fighting, Computer and video game genres - First-person shooter, Computer and video game genres - MMOGs MMORPGs and MMOFPSs, Computer and video game genres - Racing, Computer and video game genres - Role-playing, Computer and video game genres - Simulators, Computer and video game genres - Sports, Computer and video game genres - Strategy, Computer and video game genres - Third-person shooters, Computer and video game genres - City-building games, Computer and video game genres - Notable genres, Computer and video game genres - Adult, Computer and video game genres - Adventure, Computer and video game genres - Arcade, Computer and video game genres - Educational, Computer and video game genres - Maze, Computer and video game genres - Music, Computer and video game genres - Party, Computer and video game genres - Pinball, Computer and video game genres - Platform, Computer and video game genres - Puzzle, Computer and video game genres - Stealth, Computer and video game genres - Survival horror, Computer and video game genres - Traditional, Computer and video game genres - Vehicular combat, Computer and video game genres - Superseded genres, Computer and video game genres - Interactive movies, Computer and video game genres - Light-gun games, Computer and video game genres - Retro, Computer and video game genres - Scrolling shooters

Read more here: » Computer and video game genres: Encyclopedia II - Computer and video game genres - Major genres

3D computer graphics: Encyclopedia - Adobe Atmosphere

Adobe Atmosphere (often abbreviated Atmo; originally 3D Anarchy) is a 3D computer graphics creation product created by Attitude Software. In November 1999, Adobe Systems purchased the technology. Adobe released its last version of Atmosphere, version 1.0 build 216 in February 2004, then discontinued the software in December 2004. The product spent the majority of its lifetime in beta testing. Adobe Atmosphere - Features. Atmosphere distinguished itself from pre-existing technologies like VRML ...

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Read more here: » Adobe Atmosphere: Encyclopedia - Adobe Atmosphere

3D computer graphics: Encyclopedia II - Lighting - Fixtures

Lighting fixtures come in a wide variety of styles for various functions. Some are very plain and fuctional, while some are pieces of art in themselves. Nearly any material can be used, so long as it can tolerate the heat and is in keeping with safety codes. A sconce is a wall-mounted fixture, particularly one that shines up and sometimes down as well. A torchiere (tour-she-AIR or tour-SHARE) is an uplight usually intended for general lighting. It is usually a floor lamp b ...

See also:

Lighting, Lighting - Lighting design, Lighting - Modeling, Lighting - Types, Lighting - Methods, Lighting - Forms, Lighting - Fixtures, Lighting - Types of conventional theatrical fixtures, Lighting - Color Frames, Lighting - Lamps, Lighting - Incandescent lamps, Lighting - Fluorescent lamps, Lighting - HID lamps, Lighting - LED lamps, Lighting - Vehicle lighting, Lighting - Inventors

Read more here: » Lighting: Encyclopedia II - Lighting - Fixtures

3D computer graphics: Encyclopedia - Raster graphics

A raster graphics image, digital image, or bitmap, is a data file or structure representing a generally rectangular grid of pixels, or points of color, on a computer monitor, paper, or other display device. The color of each pixel is individually defined; images in the RGB color space, for instance, often consist of colored pixels defined by three bytes—one byte each for red, green and blue. Less colorful images require less information per pixel; an image with only black and white pixels requires only a single bit for ...

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Read more here: » Raster graphics: Encyclopedia - Raster graphics

3D computer graphics: Encyclopedia II - Dimension - Mathematical dimensions

In mathematics, no definition of dimension adequately captures the concept in all situations where we would like to make use of it. Consequently, mathematicians have devised numerous definitions of dimension for different types of spaces. All, however, are ultimately based on the concept of the dimension of Euclidean n-space E n. The point E 0 is 0-dimensional. The line E 1 is 1-dimensional. The plane E 2 is 2-dimensional. And in general E n is n-dimensional. A ...

See also:

Dimension, Dimension - Physical dimensions, Dimension - Spatial dimensions, Dimension - Time, Dimension - Additional dimensions, Dimension - Units, Dimension - Mathematical dimensions, Dimension - Hamel dimension, Dimension - Manifolds, Dimension - Lebesgue covering dimension, Dimension - Inductive dimension, Dimension - Hausdorff dimension, Dimension - Hilbert spaces, Dimension - Krull dimension of commutative rings, Dimension - Science fiction, Dimension - Anaglyph, Dimension - 3-D film, Dimension - Modern 3-D films, Dimension - More dimensions, Dimension - Degrees of freedom, Dimension - Other

Read more here: » Dimension: Encyclopedia II - Dimension - Mathematical dimensions

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