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32-bit | A Wisdom Archive on 32-bit |  | 32-bit A selection of articles related to 32-bit |  |
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32-bit
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| ARTICLES RELATED TO 32-bit |  |  |  | 32-bit: Encyclopedia II - Game Boy Advance - GamesThe Game Boy Advance has become the modern flagship of sprite-based games. With hardware superior to the Super NES it has proven that sprite-based technology could improve and live side by side with the 3D games of today's consoles. The Game Boy Advance not only has one's typical platformers, but also a huge collection of SNES-style RPGs. It has also become a popular system for old-school gamers due to the increasing amount of games ported from various 8-bit and 16-bit systems of the previous era. Through the use of flash cartridges and emulators the Game Boy Advance can even play NES and PC Engine games, as well as AG ...
See also:Game Boy Advance, Game Boy Advance - Hardware, Game Boy Advance - Processors, Game Boy Advance - Display, Game Boy Advance - Graphics, Game Boy Advance - Media, Game Boy Advance - Connectivity, Game Boy Advance - Models, Game Boy Advance - Game Boy Advance original model, Game Boy Advance - Game Boy Advance SP, Game Boy Advance - Game Boy micro, Game Boy Advance - Accessories, Game Boy Advance - Unofficial accessories, Game Boy Advance - Sales and marketing, Game Boy Advance - Games, Game Boy Advance - Screenshots Read more here: » Game Boy Advance: Encyclopedia II - Game Boy Advance - Games |
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|  |  |  | 32-bit: Encyclopedia II - Game Boy micro - PackagingIn Japan, the handheld is available in seven colors/styles; black, blue, purple, and silver, along with three limited edition styles: one based on the original Famicom video game console's controller, a blue bodied model with a faceplate based on Final Fantasy IV [2], and a red bodied model with a black faceplate containing the silhouette of the famous Pokémon Pikachu [3].
In the United States, Micro is available in two colors, each sold with three interchangable faceplates included: black with silver, "Ammonite" and "Ladybug" facepl ...
See also:Game Boy micro, Game Boy micro - Design and specifications, Game Boy micro - Software, Game Boy micro - Packaging, Game Boy micro - Release and Sales, Game Boy micro - Reaction, Game Boy micro - Criticism, Game Boy micro - Praise, Game Boy micro - Trivia, Game Boy micro - Gallery Read more here: » Game Boy micro: Encyclopedia II - Game Boy micro - Packaging |
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|  |  |  | 32-bit: Encyclopedia II - Game Boy Advance - Models
Game Boy Advance - Game Boy Advance original model.
The Game Boy Advance sold at a base price of $100 USD when it was released in North America. Prior to the release of the Game Boy Advance SP, the GBA was the fastest selling game console in history. Despite its success, many criticized the original Game Boy Advance for still not adopting a lighted screen, which Nintendo would rectify with later models. As of 2005, the original (non-lighted) model GBA has been discontinued.
Game Boy Advance - Game Boy Advance SP.
M ...
See also:Game Boy Advance, Game Boy Advance - Hardware, Game Boy Advance - Processors, Game Boy Advance - Display, Game Boy Advance - Graphics, Game Boy Advance - Media, Game Boy Advance - Connectivity, Game Boy Advance - Models, Game Boy Advance - Game Boy Advance original model, Game Boy Advance - Game Boy Advance SP, Game Boy Advance - Game Boy micro, Game Boy Advance - Accessories, Game Boy Advance - Unofficial accessories, Game Boy Advance - Sales and marketing, Game Boy Advance - Games, Game Boy Advance - Screenshots Read more here: » Game Boy Advance: Encyclopedia II - Game Boy Advance - Models |
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|  |  |  | 32-bit: Encyclopedia II - History of computer and video games - The 2000s
History of computer and video games - Sixth generation era 1998 - 2004.
Main articles: Sixth generation era, and [[]], and [[]], and [[]] ...
See also:History of computer and video games, History of computer and video games - The Beginning, History of computer and video games - The 1960s, History of computer and video games - The 1970s, History of computer and video games - Coin-op Games: Dawn of a Golden Age, History of computer and video games - Games on University Mainframe Computers, History of computer and video games - Early handheld games, History of computer and video games - Gaming on home computers, History of computer and video games - The first home video games 1972-1977, History of computer and video games - Early 8-bit home consoles 1977-1983, History of computer and video games - The 1980s, History of computer and video games - Bulletin Board Systems and early online gaming, History of computer and video games - Handheld LCD games, History of computer and video games - 8-bit era or 'Post-crash/Late' 8-bit era 1985-1989, History of computer and video games - The 1990s, History of computer and video games - Decline of arcades, History of computer and video games - Handhelds come of age, History of computer and video games - 16-bit era 1989-1994, History of computer and video games - 32-bit / 64-bit era 1994 - 1999, History of computer and video games - The 2000s, History of computer and video games - Sixth generation era 1998 - 2004, History of computer and video games - Seventh generation 2004 - present Read more here: » History of computer and video games: Encyclopedia II - History of computer and video games - The 2000s |
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|  |  |  | 32-bit: Encyclopedia II - History of computer and video games - The 2000s
History of computer and video games - Sixth generation era 1998 - 2004.
Main article: Sixth generation era
1998
Sega released the Dreamcast in Japan. It would come out in the US in 1999.
Nintendo released the Game Boy Color.
Connectix Corporation released the Virtual Game Station, a successful PlayStation emulator. Sony went to court to dispute the legality of the system, but Connectix won. The Bl ...
See also:History of computer and video games, History of computer and video games - The Beginning, History of computer and video games - The 1960s, History of computer and video games - The 1970s, History of computer and video games - Coin-op Games: Dawn of a Golden Age, History of computer and video games - Games on University Mainframe Computers, History of computer and video games - Early handheld games, History of computer and video games - Gaming on home computers, History of computer and video games - The first home video games 1972-1977, History of computer and video games - Early 8-bit home consoles 1977-1983, History of computer and video games - The 1980s, History of computer and video games - Bulletin Board Systems and early online gaming, History of computer and video games - Handheld LCD games, History of computer and video games - 8-bit era or 'Post-crash/Late' 8-bit era 1985-1989, History of computer and video games - The 1990s, History of computer and video games - Decline of arcades, History of computer and video games - Handhelds come of age, History of computer and video games - 16-bit era 1989-1994, History of computer and video games - 32-bit / 64-bit era 1994 - 1999, History of computer and video games - The 2000s, History of computer and video games - Sixth generation era 1998 - 2004, History of computer and video games - Seventh generation 2004 - present Read more here: » History of computer and video games: Encyclopedia II - History of computer and video games - The 2000s |
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|  |  |  | 32-bit: Encyclopedia II - History of video games 32-bit / 64-bit era - CD vs CartridgeDuring the 32/64-bit era, Nintendo's somewhat controversial decision to make the N64 a cartridge based system like its predecessors, while most every other contemporary system (Jaguar was more or less gone by then) was moving to the new CD-ROM technology. This sparked a bit of a small scale war amongst gamers as to which was better. It was mainly played out between Nintendo and Sony.
The cartridge vs. disc debate came to an infamous climax during the release of Final Fantasy VII. Despite the fact that all six previous Final ...
See also:History of video games 32-bit / 64-bit era, History of video games 32-bit / 64-bit era - Transition to 3D, History of video games 32-bit / 64-bit era - 'New school' gaming, History of video games 32-bit / 64-bit era - System wars, History of video games 32-bit / 64-bit era - CD vs Cartridge, History of video games 32-bit / 64-bit era - Consoles of the 32-bit / 64-bit era, History of video games 32-bit / 64-bit era - Handheld Consoles, History of video games 32-bit / 64-bit era - Video game franchises established, History of video games 32-bit / 64-bit era - Milestone titles Read more here: » History of video games 32-bit / 64-bit era: Encyclopedia II - History of video games 32-bit / 64-bit era - CD vs Cartridge |
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|  |  |  | 32-bit: Encyclopedia II - History of video games 32-bit / 64-bit era - Consoles of the 32-bit / 64-bit eraCommodore Amiga CD32
1993-1994: U.S., Europe
Laseractive
1993-1996
FM Towns Marty
1993-199?: Japan
3DO Interactive Multiplayer
1993-1995
Atari Jaguar and Atari Jaguar CD (add-on)
1993-1996: Japan, U.S., Europe
Sega 32x (add-on)
1994-1995: Japan, U.S. 1995-1996: Europe
Sega Saturn
1994-1999: Japan 1995-1998 U.S., Europe
Sony PlayStation
1994-2003: Japan 1995-2003: U.S., Europe
PC F ...
See also:History of video games 32-bit / 64-bit era, History of video games 32-bit / 64-bit era - Transition to 3D, History of video games 32-bit / 64-bit era - 'New school' gaming, History of video games 32-bit / 64-bit era - System wars, History of video games 32-bit / 64-bit era - CD vs Cartridge, History of video games 32-bit / 64-bit era - Consoles of the 32-bit / 64-bit era, History of video games 32-bit / 64-bit era - Handheld Consoles, History of video games 32-bit / 64-bit era - Video game franchises established, History of video games 32-bit / 64-bit era - Milestone titles Read more here: » History of video games 32-bit / 64-bit era: Encyclopedia II - History of video games 32-bit / 64-bit era - Consoles of the 32-bit / 64-bit era |
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|  |  |  | 32-bit: Encyclopedia II - History of computer and video games - The 1990sIf the 1980s were about the rise of the industry, the 1990s were about its maturing into a Hollywood-esque landscape of ever-increasing budgets and increasingly consolidated publishers, with the losers slowly being crushed or absorbed. As this happens, the wide variety of games that existed in the 1980s appears to fade away, with the larger corporations desiring to maximize profitability and lower risk.
With the increasing computing power and decreasing cost of processors like Intel 386, 486, and Motorola 68000, the 1990s saw the rise of 3D graphics, as w ...
See also:History of computer and video games, History of computer and video games - The Beginning, History of computer and video games - The 1960s, History of computer and video games - The 1970s, History of computer and video games - Coin-op Games: Dawn of a Golden Age, History of computer and video games - Games on University Mainframe Computers, History of computer and video games - Early handheld games, History of computer and video games - Gaming on home computers, History of computer and video games - The first home video games 1972-1977, History of computer and video games - Early 8-bit home consoles 1977-1983, History of computer and video games - The 1980s, History of computer and video games - Bulletin Board Systems and early online gaming, History of computer and video games - Handheld LCD games, History of computer and video games - 8-bit era or 'Post-crash/Late' 8-bit era 1985-1989, History of computer and video games - The 1990s, History of computer and video games - Decline of arcades, History of computer and video games - Handhelds come of age, History of computer and video games - 16-bit era 1989-1994, History of computer and video games - 32-bit / 64-bit era 1994 - 1999, History of computer and video games - The 2000s, History of computer and video games - Sixth generation era 1998 - 2004, History of computer and video games - Seventh generation 2004 - present Read more here: » History of computer and video games: Encyclopedia II - History of computer and video games - The 1990s |
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|  |  |  | 32-bit: Encyclopedia II - History of computer and video games - The 1980sIn the early 1980s, the computer gaming industry experienced its first major growing pains. Publishing houses appeared, with many honest businesses (and in rare cases such as Electronic Arts, successfully surviving to this day) alongside fly-by-night operations that cheated the games' developers. While some early 80s games were simple clones of existing arcade titles, the relatively low publishing costs for personal computer games allowed for many bold, unique games, a legacy that continues to this day. The primary gaming computer ...
See also:History of computer and video games, History of computer and video games - The Beginning, History of computer and video games - The 1960s, History of computer and video games - The 1970s, History of computer and video games - Coin-op Games: Dawn of a Golden Age, History of computer and video games - Games on University Mainframe Computers, History of computer and video games - Early handheld games, History of computer and video games - Gaming on home computers, History of computer and video games - The first home video games 1972-1977, History of computer and video games - Early 8-bit home consoles 1977-1983, History of computer and video games - The 1980s, History of computer and video games - Bulletin Board Systems and early online gaming, History of computer and video games - Handheld LCD games, History of computer and video games - 8-bit era or 'Post-crash/Late' 8-bit era 1985-1989, History of computer and video games - The 1990s, History of computer and video games - Decline of arcades, History of computer and video games - Handhelds come of age, History of computer and video games - 16-bit era 1989-1994, History of computer and video games - 32-bit / 64-bit era 1994 - 1999, History of computer and video games - The 2000s, History of computer and video games - Sixth generation era 1998 - 2004, History of computer and video games - Seventh generation 2004 - present Read more here: » History of computer and video games: Encyclopedia II - History of computer and video games - The 1980s |
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|  |  |  | 32-bit: Encyclopedia II - Game Boy Advance - AccessoriesNintendo has released many add-ons for the Game Boy Advance (GBA). These include:
Wireless Adapter - Released in 2004, this adapter hooks up to the back of the Game Boy Advance. It replaces link cables and allows many people to link up to each other. It markets for $20 and came included with Pokémon FireRed and LeafGreen. Because it was released so late in its life, only 10-12 games support this hardware. The adapter's usefulness is most evident in Pokémon; FireRed/LeafGreen feature a "Union Room" where up to si ...
See also:Game Boy Advance, Game Boy Advance - Hardware, Game Boy Advance - Processors, Game Boy Advance - Display, Game Boy Advance - Graphics, Game Boy Advance - Media, Game Boy Advance - Connectivity, Game Boy Advance - Models, Game Boy Advance - Game Boy Advance original model, Game Boy Advance - Game Boy Advance SP, Game Boy Advance - Game Boy micro, Game Boy Advance - Accessories, Game Boy Advance - Unofficial accessories, Game Boy Advance - Sales and marketing, Game Boy Advance - Games, Game Boy Advance - Screenshots Read more here: » Game Boy Advance: Encyclopedia II - Game Boy Advance - Accessories |
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|  |  |  | 32-bit: Encyclopedia II - Game Boy Advance - GamesThe Game Boy Advance has become the modern flagship of sprite based games. With hardware superior to the Super Nintendo it has proven that sprite based technology could improve and live side by side with the 3D games of today's consoles. The Game Boy Advance not only has your typical platformers, but also a huge collection of SNES style RPGs. It has also become a popular system for old school gamers due to the increasing amount of games ported from various 8-bit and 16-bit systems of the previous era. Through the use of flash cartridges and emulators the Game Boy Advance can even play NES and PC Engine games, as well as AG ...
See also:Game Boy Advance, Game Boy Advance - Hardware, Game Boy Advance - Processors, Game Boy Advance - Display, Game Boy Advance - Graphics, Game Boy Advance - Media, Game Boy Advance - Connectivity, Game Boy Advance - Models, Game Boy Advance - Game Boy Advance original model, Game Boy Advance - Game Boy Advance SP, Game Boy Advance - Game Boy micro, Game Boy Advance - Accessories, Game Boy Advance - Unofficial accessories, Game Boy Advance - Sales and marketing, Game Boy Advance - Games, Game Boy Advance - Screenshots Read more here: » Game Boy Advance: Encyclopedia II - Game Boy Advance - Games |
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|  |  |  | 32-bit: Encyclopedia II - History of computer and video games - The 1960sMany of the earliest computer games ran on university mainframes in the United States and were developed by individual users who programmed them in their idle time. However, the limited accessibility of early computer hardware meant that these games were few and easily forgotten by posterity.
In 1961, a group of students at MIT, including Steve Russell, programmed a game called Spacewar on the then-new DEC PDP-1. The game pitted two human players against each other, each controlling a space ship capable of firing missiles. A bl ...
See also:History of computer and video games, History of computer and video games - The Beginning, History of computer and video games - The 1960s, History of computer and video games - The 1970s, History of computer and video games - Coin-op Games: Dawn of a Golden Age, History of computer and video games - Games on University Mainframe Computers, History of computer and video games - Early handheld games, History of computer and video games - Gaming on home computers, History of computer and video games - The first home video games 1972-1977, History of computer and video games - Early 8-bit home consoles 1977-1983, History of computer and video games - The 1980s, History of computer and video games - Bulletin Board Systems and early online gaming, History of computer and video games - Handheld LCD games, History of computer and video games - 8-bit era or 'Post-crash/Late' 8-bit era 1985-1989, History of computer and video games - The 1990s, History of computer and video games - Decline of arcades, History of computer and video games - Handhelds come of age, History of computer and video games - 16-bit era 1989-1994, History of computer and video games - 32-bit / 64-bit era 1994 - 1999, History of computer and video games - The 2000s, History of computer and video games - Sixth generation era 1998 - 2004, History of computer and video games - Seventh generation 2004 - present Read more here: » History of computer and video games: Encyclopedia II - History of computer and video games - The 1960s |
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|  |  |  | 32-bit: Encyclopedia II - HyperTransport - Applications for HyperTransport
HyperTransport - Front-Side Bus Replacement.
The primary use for HyperTransport is to replace the front-side bus, which is currently different for every machine (or some set of them). For instance, a Pentium cannot be plugged into a PCI bus. In order to expand the system the front-side bus must connect through adaptors for the various standard buses, like AGP or PCI. These are typically included in a controller called either the northbridge ...
See also:HyperTransport, HyperTransport - Overview, HyperTransport - Applications for HyperTransport, HyperTransport - Front-Side Bus Replacement, HyperTransport - Multiprocessor interconnect, HyperTransport - Router or Switch Bus Replacement, HyperTransport - HTX, HyperTransport - The HyperTransport Consortium, HyperTransport - Implementations Read more here: » HyperTransport: Encyclopedia II - HyperTransport - Applications for HyperTransport |
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|  |  |  | 32-bit: Encyclopedia II - Windows Vista - TechnologiesMicrosoft labels the new key technologies in this version of Windows as "The Pillars of Vista".
Fundamentals: new developments to the basic structure of the operating system including the .NET framework, a new audio framework, further support for digital rights management (DRM), an application deployment engine ("ClickOnce"), improvements to the installation of applications (Windows Installer/MSI 4.0), and the controversial Trustworthy Computing initiative previously known as Palladium (see also trusted comp ...
See also:Windows Vista, Windows Vista - Overview, Windows Vista - Editions, Windows Vista - Technologies, Windows Vista - End-user features, Windows Vista - Features and technologies delayed, Windows Vista - Hardware requirements, Windows Vista - System hardware requirements, Windows Vista - Graphics hardware requirements, Windows Vista - Summary of builds Read more here: » Windows Vista: Encyclopedia II - Windows Vista - Technologies |
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|  |  |  | 32-bit: Encyclopedia II - Open source vs. closed source - SecurityOpen source advocates usually believe that open source programs are more secure, mostly because flaws in the code can be seen and fixed by anyone. Different studies reach different conclusions about security through obscurity versus open source. Closed source programs have fewer advisories, but open-source software usually has less times between flaw discovery and a patch or a fix. Also note that proprietary software companies may not always release advisories for all bugs in their software. Closed source advocates, including Microsoft corpo ...
See also:Open source vs. closed source, Open source vs. closed source - Making money, Open source vs. closed source - Support, Open source vs. closed source - Innovation, Open source vs. closed source - Compatibility, Open source vs. closed source - Freedom, Open source vs. closed source - Control, Open source vs. closed source - Integration, Open source vs. closed source - Missing technological components, Open source vs. closed source - Security Read more here: » Open source vs. closed source: Encyclopedia II - Open source vs. closed source - Security |
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|  |  |  | 32-bit: Encyclopedia II - Open source vs. closed source - Missing technological componentsThe success of large scale open-source projects such as Linux, FreeBSD, Mozilla Firefox, and Apache tend to discredit any argument against open source.
Within these very successful projects, there are some technological components missing due to the fact that no one has the time or effort to volunteer to do them, nor a commercial company whose interests cause it to fund such work. Of course, this also applies to proprietary products. Proprietary products also omit technological components because the expected return is less than other ...
See also:Open source vs. closed source, Open source vs. closed source - Making money, Open source vs. closed source - Support, Open source vs. closed source - Innovation, Open source vs. closed source - Compatibility, Open source vs. closed source - Freedom, Open source vs. closed source - Control, Open source vs. closed source - Integration, Open source vs. closed source - Missing technological components, Open source vs. closed source - Security Read more here: » Open source vs. closed source: Encyclopedia II - Open source vs. closed source - Missing technological components |
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| | |  |  |  | 32-bit: Encyclopedia II - RISC OS - RISC OS 3RISC OS 3.00 was released with the A5000 in 1991; it was almost four times the size of RISC OS 2 and ran from a 2MB ROM. It improved multitasking and also placed some of the more popular base applications in the ROM.
RISC OS - RISC OS 3.1.
RISC OS 3.1, was released later which was sold built-in to the A3010, A3020, A4000, A4 and later A5000 models. It was also made available as replacement ROMs for the A5000 and earlier Archimedes machines, this is the last version suitable for those machines. Three varian ...
See also:RISC OS, RISC OS - Early years Arthur, RISC OS - RISC OS 2, RISC OS - RISC OS 3, RISC OS - RISC OS 3.1, RISC OS - RISC OS 3.5, RISC OS - RISC OS 3.6, RISC OS - RISC OS 3.7, RISC OS - Demise of Acorn Computers Ltd, RISC OS - RISC OS 4 RISCOS Ltd era, RISC OS - RISC OS 5 Castle Technology era Read more here: » RISC OS: Encyclopedia II - RISC OS - RISC OS 3 |
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|  |  |  | 32-bit: Encyclopedia II - Open source vs. closed source - IntegrationWhen people compare the user experience with using Microsoft Windows versus typical Linux distributions as a desktop system, they generally agree that Windows works in a more seamless fashion. Every bit of the system was produced by one company, so naturally the parts work together well. A typical Linux distro, on the other hand, is a combination of pieces from a large number of independent groups: the Linux kernel itself, basic operating system infrastructure from the GNU project, basic GUI functions from X.Org on top of which one may run w ...
See also:Open source vs. closed source, Open source vs. closed source - Making money, Open source vs. closed source - Support, Open source vs. closed source - Innovation, Open source vs. closed source - Compatibility, Open source vs. closed source - Freedom, Open source vs. closed source - Control, Open source vs. closed source - Integration, Open source vs. closed source - Missing technological components, Open source vs. closed source - Security Read more here: » Open source vs. closed source: Encyclopedia II - Open source vs. closed source - Integration |
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|  |  |  | 32-bit: Encyclopedia II - Open source vs. closed source - FreedomThe politics of Open Source is an area that is so controversial, often even Open Source advocates themselves cannot agree what it should be.
However, one thing all are agreed on is that Open Source software is never designed to prevent users from doing things they might legitimately want to do.
For example, when Adobe Systems released its SDK for Photoshop 7.0 in 2002, it abandoned its previous policy of making SDKs available for free download from its Web site, instead requiring prospective developers to sign non-disclo ...
See also:Open source vs. closed source, Open source vs. closed source - Making money, Open source vs. closed source - Support, Open source vs. closed source - Innovation, Open source vs. closed source - Compatibility, Open source vs. closed source - Freedom, Open source vs. closed source - Control, Open source vs. closed source - Integration, Open source vs. closed source - Missing technological components, Open source vs. closed source - Security Read more here: » Open source vs. closed source: Encyclopedia II - Open source vs. closed source - Freedom |
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|  |  |  | 32-bit: Encyclopedia II - OpenVMS - History
OpenVMS - Origin and name changes.
In April, 1975, DIGITAL embarked on a hardware project, code named Star, to design a 32-bit virtual address extension to its PDP-11. A companion software project, code named Starlet, was begun in June, 1975 to develop a totally new operating system, based on RSX-11M, for the Star family of processors. These two projects were tightly integrated from the beginning. Roger Gourd was the project lead for the Starlet program, with software engineers Dave Cutler, Dick Hus ...
See also:OpenVMS, OpenVMS - History, OpenVMS - Origin and name changes, OpenVMS - Port to DEC Alpha, OpenVMS - Port to Intel Itanium, OpenVMS - Features, OpenVMS - Clustering, OpenVMS - Common Language Environment, OpenVMS - File system, OpenVMS - Timekeeping, OpenVMS - Run-time Libraries, OpenVMS - OpenVMS Hobbyist Program, OpenVMS - Central OpenVMS-related topics Read more here: » OpenVMS: Encyclopedia II - OpenVMS - History |
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