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2D computer graphics | A Wisdom Archive on 2D computer graphics |  | 2D computer graphics A selection of articles related to 2D computer graphics |  |
| We recommend this article: 2D computer graphics - 1, and also this: 2D computer graphics - 2. |
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More material related to 2d Computer Graphics can be found here:
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2D computer graphics, 2D computer graphics, 2D computer graphics - 2D graphics hardware, 2D computer graphics - 2D graphics software, 2D computer graphics - 2D graphics techniques, 2D computer graphics - Direct painting, 2D computer graphics - Extended color models, 2D computer graphics - Layers, Graphics - introductory Root page, Editing digital images, Bit blit, Computer painting, Image scaling, Logo programming language, Macromedia Flash, PostScript, Transparency in graphic files, Turtle graphics, SVG, Windowing system
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ARTICLES RELATED TO 2D computer graphics | |
 |  |  | 2D computer graphics: Encyclopedia II - 2D computer graphics - 2D graphics techniques
2D graphics models may combine geometric models (also called vector graphics), digital images (also called raster graphics), text to be typeset (defined by content, font style and size, color, position, and orientation), mathematical functions and equations, and more. These components can be modified and manipulated by two-dimensional geometric transformations such as translation, rotation, scaling.
In object oriented graphics, the image is described indirectly by an object endowed with a self-rendering method—a procedure which assi ...
See also:2D computer graphics, 2D computer graphics - 2D graphics techniques, 2D computer graphics - Direct painting, 2D computer graphics - Extended color models, 2D computer graphics - Layers, 2D computer graphics - 2D graphics hardware, 2D computer graphics - 2D graphics software Read more here: » 2D computer graphics: Encyclopedia II - 2D computer graphics - 2D graphics techniques |
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 |  |  | 2D computer graphics: Encyclopedia II - 2D computer graphics - 2D graphics softwareMany graphical user interfaces (GUIs), including Mac OS, Microsoft Windows, or the X Window System, are primarily based on 2D graphical concepts. Such software provides a visual environment for interacting with the computer, and commonly includes some form of window manager to aid the user in conceptually distinguishing between different applications. The user interface within individual software applications is typically 2D in nature as well, due in part to the fact that most common input devices, such ...
See also:2D computer graphics, 2D computer graphics - 2D graphics techniques, 2D computer graphics - Direct painting, 2D computer graphics - Extended color models, 2D computer graphics - Layers, 2D computer graphics - 2D graphics hardware, 2D computer graphics - 2D graphics software Read more here: » 2D computer graphics: Encyclopedia II - 2D computer graphics - 2D graphics software |
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 |  |  | 2D computer graphics: Encyclopedia II - Computer graphics - Computer graphics 3DWith the birth of the workstation computers (like LISP machines, paintbox computers and Silicon Graphics workstations) came the 3D computer graphics, based on vector graphics. Instead of the computer storing information about points, lines and curves on a 2-Dimensional plane, the computer stores the location of points, lines and typically faces (to construct a polygon) in 3-Dimensional Space.
3-Dimensional polygons are the life blood of virtually all 3D computer graphics. As a result, most 3D graphics engines are based around storing ...
See also:Computer graphics, Computer graphics - Computer graphics 2D, Computer graphics - Computer graphics 3D, Computer graphics - Shading, Computer graphics - Texturing, Computer graphics - Toolkits and APIs Read more here: » Computer graphics: Encyclopedia II - Computer graphics - Computer graphics 3D |
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 |  |  | 2D computer graphics: Encyclopedia II - Computer graphics - Computer graphics, 3DWith the birth of the workstation computers (like LISP machines, paintbox computers and Silicon Graphics workstations) came the 3D computer graphics, based on vector graphics. Instead of the computer storing information about points, lines and curves on a 2-Dimensional plane, the computer stores the location of points, lines and typically faces (to construct a polygon) in 3-Dimensional Space.
3-Dimensional polygons are the life blood of virtually all 3D computer graphics. As a result, most 3D graphics engines are based around storing ...
See also:Computer graphics, Computer graphics - Computer graphics, 2D, Computer graphics - Computer graphics, 3D, Computer graphics - Shading, Computer graphics - Texturing, Computer graphics - Toolkits and APIs Read more here: » Computer graphics: Encyclopedia II - Computer graphics - Computer graphics, 3D |
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 |  |  | 2D computer graphics: Encyclopedia II - Computer graphics - TexturingPolygon surfaces (the sequence of faces) can contain data corresponding to not only a color, but in more advanced software, can be a virtual canvas for a picture, or other rasterized image. Such an image is placed onto a face, or series of faces and is called a Texture.
Textures add a new degree of customization as to how a faces & polygons will ultimately look after being shaded, depending on the shading method, a ...
See also:Computer graphics, Computer graphics - Computer graphics 2D, Computer graphics - Computer graphics 3D, Computer graphics - Shading, Computer graphics - Texturing, Computer graphics - Toolkits and APIs Read more here: » Computer graphics: Encyclopedia II - Computer graphics - Texturing |
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 |  |  | 2D computer graphics: Encyclopedia II - Graphics card - Card Types
Graphics card - Integrated.
In today's OEM computer market, graphics cards are often substituted with an integrated graphics chip on a section of the motherboard. Integrated-graphics-displays typically have inferior 3D performance compared to dedicated graphics cards due to the use of cheaper chipsets and sharing system memory rather than using dedicated memory. This is not always the case, as evidenced in higher-end integrated solutions, such as game-oriented laptop architectures. Those who require high perfor ...
See also:Graphics card, Graphics card - History, Graphics card - Card Types, Graphics card - Integrated, Graphics card - Expansion, Graphics card - Uses, Graphics card - Conventional 2D, Graphics card - 3D Gaming and Rendering Read more here: » Graphics card: Encyclopedia II - Graphics card - Card Types |
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 |  |  | 2D computer graphics: Encyclopedia II - Computer graphics - Computer graphics 3DWith the birth of the workstation computers (like LISP machines, paintbox computers and Silicon Graphics workstations) came the 3D computer graphics, based on vector graphics. Instead of the computer storing information about points, lines and curves on a 2-Dimensional plane, the computer stores the location of points, lines and typically faces (to construct a polygon) in 3-Dimensional Space.
3-Dimensional polygons are the life blood of virtually all 3D computer graphics. As a result, most 3D graphics engines are based around storing ...
See also:Computer graphics, Computer graphics - Computer graphics 2D, Computer graphics - Computer graphics 3D, Computer graphics - Shading, Computer graphics - Image based rendering, Computer graphics - Texturing, Computer graphics - Toolkits and APIs Read more here: » Computer graphics: Encyclopedia II - Computer graphics - Computer graphics 3D |
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 |  |  | 2D computer graphics: Encyclopedia II - Scalable Vector Graphics - Support for SVG in browsers and other applicationsThe use of SVG on the web is in its infancy. There is a great deal of inertia from the long-time use of pure raster formats and other formats like Macromedia Flash or Java applets, but also browser support is patchy, with most browsers requiring a plugin. Web sites which serve SVG images typically also provide the images in a raster format, either automatically by HTTP content negotiation or allowing the user to directly choose the file. Alternative images are usually automatically rasterised using a library such as ImageMagick, which provides a quick bu ...
See also:Scalable Vector Graphics, Scalable Vector Graphics - Overview, Scalable Vector Graphics - Potential impact, Scalable Vector Graphics - Mobile profiles, Scalable Vector Graphics - Development history, Scalable Vector Graphics - Support for SVG in browsers and other applications, Scalable Vector Graphics - Plugin support, Scalable Vector Graphics - Native support, Scalable Vector Graphics - Mobile support, Scalable Vector Graphics - Tools Read more here: » Scalable Vector Graphics: Encyclopedia II - Scalable Vector Graphics - Support for SVG in browsers and other applications |
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 |  |  | 2D computer graphics: Encyclopedia II - Scalable Vector Graphics - Support for SVG in browsers and other applicationsThe use of SVG on the web is in its infancy. There is a great deal of inertia from the long-time use of pure raster formats and other formats like Macromedia Flash or Java applets, but also browser support is patchy, with most browsers requiring a plugin. Web sites which serve SVG images typically also provide the images in a raster format, either automatically by HTTP content negotiation or allowing the user to directly choose the file. Alternative images are usually automatically rasterised using a library such as ImageMagick, which provides a quick but incomplete implementatio ...
See also:Scalable Vector Graphics, Scalable Vector Graphics - Overview, Scalable Vector Graphics - Potential impact, Scalable Vector Graphics - Mobile profiles, Scalable Vector Graphics - Development history, Scalable Vector Graphics - Support for SVG in browsers and other applications, Scalable Vector Graphics - Plugin support, Scalable Vector Graphics - Native support, Scalable Vector Graphics - Mobile support, Scalable Vector Graphics - Tools Read more here: » Scalable Vector Graphics: Encyclopedia II - Scalable Vector Graphics - Support for SVG in browsers and other applications |
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 |  |  | 2D computer graphics: Encyclopedia II - Computer graphics - TexturingPolygon surfaces (the sequence of faces) can contain data corresponding to not only a color, but in more advanced software, can be a virtual canvas for a picture, or other rasterized image. Such an image is placed onto a face, or series of faces and is called a Texture.
Textures add a new degree of customization as to how a faces & polygons will ultimately look after being shaded, depending on the shading method, a ...
See also:Computer graphics, Computer graphics - Computer graphics 2D, Computer graphics - Computer graphics 3D, Computer graphics - Shading, Computer graphics - Image based rendering, Computer graphics - Texturing, Computer graphics - Toolkits and APIs Read more here: » Computer graphics: Encyclopedia II - Computer graphics - Texturing |
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