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2D computer graphics

A Wisdom Archive on 2D computer graphics

2D computer graphics

A selection of articles related to 2D computer graphics

We recommend this article: 2D computer graphics - 1, and also this: 2D computer graphics - 2.
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2d Computer Graphics
Index of Articles
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2d Computer Graphics
2D computer graphics, 2D computer graphics, 2D computer graphics - 2D graphics hardware, 2D computer graphics - 2D graphics software, 2D computer graphics - 2D graphics techniques, 2D computer graphics - Direct painting, 2D computer graphics - Extended color models, 2D computer graphics - Layers, Graphics - introductory Root page, Editing digital images, Bit blit, Computer painting, Image scaling, Logo programming language, Macromedia Flash, PostScript, Transparency in graphic files, Turtle graphics, SVG, Windowing system

ARTICLES RELATED TO 2D computer graphics

2D computer graphics: Encyclopedia - 2D computer graphics

2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. The word may stand for the branch of computer science that comprises such techniques, or for the models themselves. 2D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies, such as typography, cartography, technical drawing, advertising, etc.. In those ...

Including:

Read more here: » 2D computer graphics: Encyclopedia - 2D computer graphics

2D computer graphics: Encyclopedia II - 2D computer graphics - 2D graphics techniques
2D graphics models may combine geometric models (also called vector graphics), digital images (also called raster graphics), text to be typeset (defined by content, font style and size, color, position, and orientation), mathematical functions and equations, and more. These components can be modified and manipulated by two-dimensional geometric transformations such as translation, rotation, scaling. In object oriented graphics, the image is described indirectly by an object endowed with a self-rendering method—a procedure which assi ...

See also:

2D computer graphics, 2D computer graphics - 2D graphics techniques, 2D computer graphics - Direct painting, 2D computer graphics - Extended color models, 2D computer graphics - Layers, 2D computer graphics - 2D graphics hardware, 2D computer graphics - 2D graphics software

Read more here: » 2D computer graphics: Encyclopedia II - 2D computer graphics - 2D graphics techniques

2D computer graphics: Encyclopedia II - 2D computer graphics - 2D graphics software

Many graphical user interfaces (GUIs), including Mac OS, Microsoft Windows, or the X Window System, are primarily based on 2D graphical concepts. Such software provides a visual environment for interacting with the computer, and commonly includes some form of window manager to aid the user in conceptually distinguishing between different applications. The user interface within individual software applications is typically 2D in nature as well, due in part to the fact that most common input devices, such ...

See also:

2D computer graphics, 2D computer graphics - 2D graphics techniques, 2D computer graphics - Direct painting, 2D computer graphics - Extended color models, 2D computer graphics - Layers, 2D computer graphics - 2D graphics hardware, 2D computer graphics - 2D graphics software

Read more here: » 2D computer graphics: Encyclopedia II - 2D computer graphics - 2D graphics software

2D computer graphics: Encyclopedia - Computer painting

Computer painting is the task of using a personal computer to create images using raster, vector or bitmap based editing with computer graphics programs such as CorelDraw, Photoshop and GIMP. Another type of computer painting is ASCII art. See also. 2D computer graphics; Direct painting Bitmap graphics editor ...

Read more here: » Computer painting: Encyclopedia - Computer painting

2D computer graphics: Encyclopedia - Computer graphics

Computer graphics (CG) is the field of visual computing, where one utilizes computers both to generate visual images synthetically and to integrate or alter visual and spatial information sampled from the real world. The first major advance in computer graphics was the development of the Sketchpad in 1962 by Ivan Sutherland. This field can be divided into several areas: real-time 3D rendering (often used in video games), computer animation, video capture and video creation rendering, special effects editing (often ...

Including:

Read more here: » Computer graphics: Encyclopedia - Computer graphics

2D computer graphics: Encyclopedia - 2D

2D can refer to the following: 2D computer graphics Two-dimensional 2D (Gorillaz), a member of the animated hip hop supergroup and virtual band, Gorillaz Other related archives2D computer graphics, dimensional

Read more here: » 2D: Encyclopedia - 2D

2D computer graphics: Encyclopedia - Dimension

In common usage, the dimensions (from Latin "measured out") of an object are the parameters or measurements required to define its shape and size, that is, usually, its height, width, and length. In mathematics, the dimensions of a space are the parameters required to describe a particular object in this space. The dimension of a space is the number of these parameters. For example, locating a city on the Earth requires two parameters: longitude and latitude; the corresponding space has therefore two dimensions an ...

Including:

Read more here: » Dimension: Encyclopedia - Dimension

2D computer graphics: Encyclopedia - 2D geometric model

A 2D geometric model is a geometric model of an object as two-dimensional figure, usually on the Euclidean or Cartesian plane. Even though all material objects are three-dimensional, a 2D geometric model is often adequate for certain flat objects, such as paper cut-outs and machine parts made of sheet metal. 2D geometric models are also convenient for describing certain types of artificial images, such as technical diagrams, logos, the glyphs of a font, etc. They are an essential tool of 2D computer graphics and often used as components of 3D geometric models, ...

Including:

Read more here: » 2D geometric model: Encyclopedia - 2D geometric model

2D computer graphics: Encyclopedia - 3D computer graphics

The rewrite of this article is being devised at Talk:3D computer graphics/Temp. Please comment or help out as necessary. Thanks! 3D computer graphics are works of graphic art that were created with the aid of digital computers and specialized 3D software. In general, the term may also refer to the process of creating such graphics, or the field of study of 3D computer graphic techniques and its related technology. 3D computer graphics are different from 2D computer graphics in that a three-dimensional representation of geometric data is stored in the computer for the p ...

Including:

Read more here: » 3D computer graphics: Encyclopedia - 3D computer graphics

2D computer graphics: Encyclopedia - Computer animation

Computer animation is the art of creating moving images via the use of computers. It is a subfield of computer graphics and animation. Increasingly it is created by means of 3D computer graphics, though 2D computer graphics are still widely used. Sometimes the target of the animation is the computer itself, sometimes the target is another medium, such as film. It is also referred to as CGI (Co ...

Including:

Read more here: » Computer animation: Encyclopedia - Computer animation

2D computer graphics: Encyclopedia - X11.app

X11.app is Apple Computer's implementation of the X Window System for Mac OS X. Apple's implementation of X11 is based on XFree86 and adds support for hardware accelerated 2D graphics, hardware OpenGL acceleration and integration with Aqua, the Mac OS X graphical user interface (GUI). X11.app was initially available as a downloadable public beta for Mac OS X v10.2 and has been included as a standard package since Mac OS X v10.3. The source code for X11.app is available from Ap ...

Read more here: » X11.app: Encyclopedia - X11.app

2D computer graphics: Encyclopedia - Alpha compositing

In computer graphics, alpha compositing is often useful to render image elements in separate passes, and then combine the resulting multiple 2D images into a single, final image in a process called compositing. For example, compositing is used extensively when combining computer rendered image elements with live footage. In order to correctly combine these image elements, it is necessary to keep, for each element, an associated matte. This matte contains the coverage information - the shape of the geometry being drawn - and allows us to distinguish between parts of the image where the geometry was actu ...

Read more here: » Alpha compositing: Encyclopedia - Alpha compositing

2D computer graphics: Encyclopedia II - Computer graphics - Computer graphics 3D

With the birth of the workstation computers (like LISP machines, paintbox computers and Silicon Graphics workstations) came the 3D computer graphics, based on vector graphics. Instead of the computer storing information about points, lines and curves on a 2-Dimensional plane, the computer stores the location of points, lines and typically faces (to construct a polygon) in 3-Dimensional Space. 3-Dimensional polygons are the life blood of virtually all 3D computer graphics. As a result, most 3D graphics engines are based around storing ...

See also:

Computer graphics, Computer graphics - Computer graphics 2D, Computer graphics - Computer graphics 3D, Computer graphics - Shading, Computer graphics - Texturing, Computer graphics - Toolkits and APIs

Read more here: » Computer graphics: Encyclopedia II - Computer graphics - Computer graphics 3D

2D computer graphics: Encyclopedia II - Computer graphics - Computer graphics, 3D

With the birth of the workstation computers (like LISP machines, paintbox computers and Silicon Graphics workstations) came the 3D computer graphics, based on vector graphics. Instead of the computer storing information about points, lines and curves on a 2-Dimensional plane, the computer stores the location of points, lines and typically faces (to construct a polygon) in 3-Dimensional Space. 3-Dimensional polygons are the life blood of virtually all 3D computer graphics. As a result, most 3D graphics engines are based around storing ...

See also:

Computer graphics, Computer graphics - Computer graphics, 2D, Computer graphics - Computer graphics, 3D, Computer graphics - Shading, Computer graphics - Texturing, Computer graphics - Toolkits and APIs

Read more here: » Computer graphics: Encyclopedia II - Computer graphics - Computer graphics, 3D

2D computer graphics: Encyclopedia II - Computer graphics - Texturing

Polygon surfaces (the sequence of faces) can contain data corresponding to not only a color, but in more advanced software, can be a virtual canvas for a picture, or other rasterized image. Such an image is placed onto a face, or series of faces and is called a Texture. Textures add a new degree of customization as to how a faces & polygons will ultimately look after being shaded, depending on the shading method, a ...

See also:

Computer graphics, Computer graphics - Computer graphics 2D, Computer graphics - Computer graphics 3D, Computer graphics - Shading, Computer graphics - Texturing, Computer graphics - Toolkits and APIs

Read more here: » Computer graphics: Encyclopedia II - Computer graphics - Texturing

2D computer graphics: Encyclopedia II - Graphics card - Card Types

Graphics card - Integrated. In today's OEM computer market, graphics cards are often substituted with an integrated graphics chip on a section of the motherboard. Integrated-graphics-displays typically have inferior 3D performance compared to dedicated graphics cards due to the use of cheaper chipsets and sharing system memory rather than using dedicated memory. This is not always the case, as evidenced in higher-end integrated solutions, such as game-oriented laptop architectures. Those who require high perfor ...

See also:

Graphics card, Graphics card - History, Graphics card - Card Types, Graphics card - Integrated, Graphics card - Expansion, Graphics card - Uses, Graphics card - Conventional 2D, Graphics card - 3D Gaming and Rendering

Read more here: » Graphics card: Encyclopedia II - Graphics card - Card Types

2D computer graphics: Encyclopedia II - Computer graphics - Computer graphics 3D

With the birth of the workstation computers (like LISP machines, paintbox computers and Silicon Graphics workstations) came the 3D computer graphics, based on vector graphics. Instead of the computer storing information about points, lines and curves on a 2-Dimensional plane, the computer stores the location of points, lines and typically faces (to construct a polygon) in 3-Dimensional Space. 3-Dimensional polygons are the life blood of virtually all 3D computer graphics. As a result, most 3D graphics engines are based around storing ...

See also:

Computer graphics, Computer graphics - Computer graphics 2D, Computer graphics - Computer graphics 3D, Computer graphics - Shading, Computer graphics - Image based rendering, Computer graphics - Texturing, Computer graphics - Toolkits and APIs

Read more here: » Computer graphics: Encyclopedia II - Computer graphics - Computer graphics 3D

2D computer graphics: Encyclopedia II - Scalable Vector Graphics - Support for SVG in browsers and other applications

The use of SVG on the web is in its infancy. There is a great deal of inertia from the long-time use of pure raster formats and other formats like Macromedia Flash or Java applets, but also browser support is patchy, with most browsers requiring a plugin. Web sites which serve SVG images typically also provide the images in a raster format, either automatically by HTTP content negotiation or allowing the user to directly choose the file. Alternative images are usually automatically rasterised using a library such as ImageMagick, which provides a quick bu ...

See also:

Scalable Vector Graphics, Scalable Vector Graphics - Overview, Scalable Vector Graphics - Potential impact, Scalable Vector Graphics - Mobile profiles, Scalable Vector Graphics - Development history, Scalable Vector Graphics - Support for SVG in browsers and other applications, Scalable Vector Graphics - Plugin support, Scalable Vector Graphics - Native support, Scalable Vector Graphics - Mobile support, Scalable Vector Graphics - Tools

Read more here: » Scalable Vector Graphics: Encyclopedia II - Scalable Vector Graphics - Support for SVG in browsers and other applications

2D computer graphics: Encyclopedia II - Scalable Vector Graphics - Support for SVG in browsers and other applications

The use of SVG on the web is in its infancy. There is a great deal of inertia from the long-time use of pure raster formats and other formats like Macromedia Flash or Java applets, but also browser support is patchy, with most browsers requiring a plugin. Web sites which serve SVG images typically also provide the images in a raster format, either automatically by HTTP content negotiation or allowing the user to directly choose the file. Alternative images are usually automatically rasterised using a library such as ImageMagick, which provides a quick but incomplete implementatio ...

See also:

Scalable Vector Graphics, Scalable Vector Graphics - Overview, Scalable Vector Graphics - Potential impact, Scalable Vector Graphics - Mobile profiles, Scalable Vector Graphics - Development history, Scalable Vector Graphics - Support for SVG in browsers and other applications, Scalable Vector Graphics - Plugin support, Scalable Vector Graphics - Native support, Scalable Vector Graphics - Mobile support, Scalable Vector Graphics - Tools

Read more here: » Scalable Vector Graphics: Encyclopedia II - Scalable Vector Graphics - Support for SVG in browsers and other applications

2D computer graphics: Encyclopedia II - Computer graphics - Texturing

Polygon surfaces (the sequence of faces) can contain data corresponding to not only a color, but in more advanced software, can be a virtual canvas for a picture, or other rasterized image. Such an image is placed onto a face, or series of faces and is called a Texture. Textures add a new degree of customization as to how a faces & polygons will ultimately look after being shaded, depending on the shading method, a ...

See also:

Computer graphics, Computer graphics - Computer graphics 2D, Computer graphics - Computer graphics 3D, Computer graphics - Shading, Computer graphics - Image based rendering, Computer graphics - Texturing, Computer graphics - Toolkits and APIs

Read more here: » Computer graphics: Encyclopedia II - Computer graphics - Texturing

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2d Computer Graphics
Index of Articles
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2d Computer Graphics



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