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1980s - Video Games | A Wisdom Archive on 1980s - Video Games |  | 1980s - Video Games A selection of articles related to 1980s - Video Games |  |
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ARTICLES RELATED TO 1980s - Video Games | |
 |  |  | 1980s - Video Games: Encyclopedia II - History of computer and video games - The 1980s
In the early 1980s, the computer gaming industry experienced its first major growing pains. Publishing houses appeared, with many honest businesses (and in rare cases such as Electronic Arts, successfully surviving to this day) alongside fly-by-night operations that cheated the games' developers. While some early 80s games were simple clones of existing arcade titles, the relatively low publishing costs for personal computer games allowed for many bold, unique games, a legacy that continues to this day. The primary gaming computer ...
See also:History of computer and video games, History of computer and video games - The Beginning, History of computer and video games - The 1960s, History of computer and video games - The 1970s, History of computer and video games - Coin-op Games: Dawn of a Golden Age, History of computer and video games - Games on University Mainframe Computers, History of computer and video games - Early handheld games, History of computer and video games - Gaming on home computers, History of computer and video games - The first home video games 1972-1977, History of computer and video games - Early 8-bit home consoles 1977-1983, History of computer and video games - The 1980s, History of computer and video games - Bulletin Board Systems and early online gaming, History of computer and video games - Handheld LCD games, History of computer and video games - 8-bit era or 'Post-crash/Late' 8-bit era 1985-1989, History of computer and video games - The 1990s, History of computer and video games - Decline of arcades, History of computer and video games - Handhelds come of age, History of computer and video games - 16-bit era 1989-1994, History of computer and video games - 32-bit / 64-bit era 1994 - 1999, History of computer and video games - The 2000s, History of computer and video games - Sixth generation era 1998 - 2004, History of computer and video games - Seventh generation 2004 - present Read more here: » History of computer and video games: Encyclopedia II - History of computer and video games - The 1980s |
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1980s - World Leaders.
Chancellor Bruno Kreisky (Austria)
Chancellor Fred Sinowatz (Austria)
Chancellor Franz Vranitzky (Austria)
Prime Minister Bob Hawke (Australia)
Prime Minister Malcolm Fraser (Australia)
President João Figueiredo (Brazil)
President José Sarney (Brazil)
Prime Minister Pierre Trudeau (Canada)
Prime Minister Brian Mulroney (Canada)
General Augusto Pinochet (Chile)
Deng Xiaoping (People's Republic o ...
See also:1980s, 1980s - Trends and Fashions, 1980s - Music, 1980s - Television, 1980s - Film, 1980s - Video Games, 1980s - Others, 1980s - People, 1980s - World Leaders, 1980s - Entertainers, 1980s - Sports figures, 1980s - Films, 1980s - Television, 1980s - Music Read more here: » 1980s: Encyclopedia II - 1980s - People |
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 |  |  | 1980s - Video Games: Encyclopedia II - Rare video game company - Success of gamesRare has in general found large success in its games. The "golden era" of Rare games began with the 1994 release of Donkey Kong Country, which re-started the Donkey Kong franchise, not to mention employing pioneering graphics and sound that allowed the SNES to beat off the competition from the Sega Genesis. From that point on, Rare were seen as Nintendo's primary support, as they continued to produce excellent games for Ninten ...
See also:Rare video game company, Rare video game company - Company overview, Rare video game company - Success of games, Rare video game company - Future, Rare video game company - List of games, Rare video game company - 1980s, Rare video game company - 1990s, Rare video game company - 2000s Read more here: » Rare video game company: Encyclopedia II - Rare video game company - Success of games |
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 |  |  | 1980s - Video Games: Encyclopedia II - Rare video game company - Company overviewRare is located in Twycross, England and is the company behind many of the most famous games for Nintendo's various gaming systems: Battletoads, Donkey Kong Country (and its sequels), Killer Instinct, Banjo-Kazooie, Banjo-Tooie, GoldenEye 007, Perfect Dark, Conker's Bad Fur Day, Diddy Kong Racing, Donkey Kong 64, Jet Force Gemini, and Star Fox Adventures.
Its games have always employed some of the latest graphics technology. One of its most critically ...
See also:Rare video game company, Rare video game company - Company overview, Rare video game company - Success of games, Rare video game company - Future, Rare video game company - List of games, Rare video game company - 1980s, Rare video game company - 1990s, Rare video game company - 2000s Read more here: » Rare video game company: Encyclopedia II - Rare video game company - Company overview |
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 |  |  | 1980s - Video Games: Encyclopedia II - Rare video game company - FutureThe next generation of consoles is key for Rare. Xbox 360 is reliant on Rare games for its launch, including Perfect Dark Zero, a prequel to Nintendo 64's smash hit Perfect Dark, which had originally been planned for both the GameCube and Xbox. Rare's Perfect Dark Zero sold moderately well during the Xbox 360's launch, but was not the break away hit Microsoft needed. Rare's other Xbox 360 launch title, Kameo: Elements of Power, flopped in sales at launch. If the Xbox 360 sells poorly (as it is doing in Japan; see ...
See also:Rare video game company, Rare video game company - Company overview, Rare video game company - Success of games, Rare video game company - Future, Rare video game company - List of games, Rare video game company - 1980s, Rare video game company - 1990s, Rare video game company - 2000s Read more here: » Rare video game company: Encyclopedia II - Rare video game company - Future |
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 |  |  | 1980s - Video Games: Encyclopedia II - History of computer and video games - The 1970s
History of computer and video games - Coin-op Games: Dawn of a Golden Age.
Main articles: Golden age of arcade games, and [[]], and [[]], and [[]] ...
See also:History of computer and video games, History of computer and video games - The Beginning, History of computer and video games - The 1960s, History of computer and video games - The 1970s, History of computer and video games - Coin-op Games: Dawn of a Golden Age, History of computer and video games - Games on University Mainframe Computers, History of computer and video games - Early handheld games, History of computer and video games - Gaming on home computers, History of computer and video games - The first home video games 1972-1977, History of computer and video games - Early 8-bit home consoles 1977-1983, History of computer and video games - The 1980s, History of computer and video games - Bulletin Board Systems and early online gaming, History of computer and video games - Handheld LCD games, History of computer and video games - 8-bit era or 'Post-crash/Late' 8-bit era 1985-1989, History of computer and video games - The 1990s, History of computer and video games - Decline of arcades, History of computer and video games - Handhelds come of age, History of computer and video games - 16-bit era 1989-1994, History of computer and video games - 32-bit / 64-bit era 1994 - 1999, History of computer and video games - The 2000s, History of computer and video games - Sixth generation era 1998 - 2004, History of computer and video games - Seventh generation 2004 - present Read more here: » History of computer and video games: Encyclopedia II - History of computer and video games - The 1970s |
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History of computer and video games - Sixth generation era 1998 - 2004.
Main articles: Sixth generation era, and [[]], and [[]], and [[]] ...
See also:History of computer and video games, History of computer and video games - The Beginning, History of computer and video games - The 1960s, History of computer and video games - The 1970s, History of computer and video games - Coin-op Games: Dawn of a Golden Age, History of computer and video games - Games on University Mainframe Computers, History of computer and video games - Early handheld games, History of computer and video games - Gaming on home computers, History of computer and video games - The first home video games 1972-1977, History of computer and video games - Early 8-bit home consoles 1977-1983, History of computer and video games - The 1980s, History of computer and video games - Bulletin Board Systems and early online gaming, History of computer and video games - Handheld LCD games, History of computer and video games - 8-bit era or 'Post-crash/Late' 8-bit era 1985-1989, History of computer and video games - The 1990s, History of computer and video games - Decline of arcades, History of computer and video games - Handhelds come of age, History of computer and video games - 16-bit era 1989-1994, History of computer and video games - 32-bit / 64-bit era 1994 - 1999, History of computer and video games - The 2000s, History of computer and video games - Sixth generation era 1998 - 2004, History of computer and video games - Seventh generation 2004 - present Read more here: » History of computer and video games: Encyclopedia II - History of computer and video games - The 2000s |
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 |  |  | 1980s - Video Games: Encyclopedia II - Rare video game company - Success of gamesRare has in general found large success in its games. The "golden era" of Rare games began with the 1994 release of Donkey Kong Country, which re-started the Donkey Kong franchise, not to mention employing pioneering graphics and sound that allowed the SNES to beat off the competition from the Sega Genesis. From that point on, Rare were seen as Nintendo's primary support, as they continued to produce excellent games for Ninten ...
See also:Rare video game company, Rare video game company - Company overview, Rare video game company - Success of games, Rare video game company - Possible Origins of their media shy nature, Rare video game company - Future, Rare video game company - List of games, Rare video game company - 1980s, Rare video game company - 1990s, Rare video game company - 2000s Read more here: » Rare video game company: Encyclopedia II - Rare video game company - Success of games |
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 |  |  | 1980s - Video Games: Encyclopedia II - Rare video game company - Company overviewRare is located in Twycross, England and is the company behind many of the most famous games for Nintendo's various gaming systems: Battletoads, Donkey Kong Country (and its sequels), Killer Instinct, Banjo-Kazooie, Banjo-Tooie, GoldenEye 007, Perfect Dark, Conker's Bad Fur Day, Diddy Kong Racing, Donkey Kong 64, Jet Force Gemini, and Star Fox Adventures.
Its games have always employed some of the latest graphics technology. One of its most critically ...
See also:Rare video game company, Rare video game company - Company overview, Rare video game company - Success of games, Rare video game company - Possible Origins of their media shy nature, Rare video game company - Future, Rare video game company - List of games, Rare video game company - 1980s, Rare video game company - 1990s, Rare video game company - 2000s Read more here: » Rare video game company: Encyclopedia II - Rare video game company - Company overview |
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 |  |  | 1980s - Video Games: Encyclopedia II - History of computer and video games - The 1990sIf the 1980s were about the rise of the industry, the 1990s were about its maturing into a Hollywood-esque landscape of ever-increasing budgets and increasingly consolidated publishers, with the losers slowly being crushed or absorbed. As this happens, the wide variety of games that existed in the 1980s appears to fade away, with the larger corporations desiring to maximize profitability and lower risk.
With the increasing computing power and decreasing cost of processors like Intel 386, 486, and Motorola 68000, the 1990s saw the rise of 3D graphics, as w ...
See also:History of computer and video games, History of computer and video games - The Beginning, History of computer and video games - The 1960s, History of computer and video games - The 1970s, History of computer and video games - Coin-op Games: Dawn of a Golden Age, History of computer and video games - Games on University Mainframe Computers, History of computer and video games - Early handheld games, History of computer and video games - Gaming on home computers, History of computer and video games - The first home video games 1972-1977, History of computer and video games - Early 8-bit home consoles 1977-1983, History of computer and video games - The 1980s, History of computer and video games - Bulletin Board Systems and early online gaming, History of computer and video games - Handheld LCD games, History of computer and video games - 8-bit era or 'Post-crash/Late' 8-bit era 1985-1989, History of computer and video games - The 1990s, History of computer and video games - Decline of arcades, History of computer and video games - Handhelds come of age, History of computer and video games - 16-bit era 1989-1994, History of computer and video games - 32-bit / 64-bit era 1994 - 1999, History of computer and video games - The 2000s, History of computer and video games - Sixth generation era 1998 - 2004, History of computer and video games - Seventh generation 2004 - present Read more here: » History of computer and video games: Encyclopedia II - History of computer and video games - The 1990s |
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 |  |  | 1980s - Video Games: Encyclopedia II - Rare video game company - Possible Origins of their media shy natureDuring the Ultimate years, the company gained a reputation for being media shy. It wasn't an intentional PR ploy, but it was simply that they were understaffed and spent nearly all of their time developing games. Thus they did not have time for interviews or trade shows. Though they often promised interviews, they only did so once they'd finished their current game. But then had little time to spare because they'd have started a new project. Tim Stamper said in a Crash interview thay the only time off they had during the Ultimate years was two Christ ...
See also:Rare video game company, Rare video game company - Company overview, Rare video game company - Success of games, Rare video game company - Possible Origins of their media shy nature, Rare video game company - Future, Rare video game company - List of games, Rare video game company - 1980s, Rare video game company - 1990s, Rare video game company - 2000s Read more here: » Rare video game company: Encyclopedia II - Rare video game company - Possible Origins of their media shy nature |
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 |  |  | 1980s - Video Games: Encyclopedia II - History of computer and video games - The 1970s
History of computer and video games - Coin-op Games: Dawn of a Golden Age.
Main article: Golden age of arcade games
By 1969 Ralph Baer had a working prototype console that hooked up to a TV set and played ball and paddle games. This prototype was sold to Magnavox who released it in May 1972 as the Odyssey, the world's first videogame console.
In 1971 Nolan Bushnell and Ted Dabney created a coin-operated arcade version of Spacewar and called it Computer Space. Nuttin ...
See also:History of computer and video games, History of computer and video games - The Beginning, History of computer and video games - The 1960s, History of computer and video games - The 1970s, History of computer and video games - Coin-op Games: Dawn of a Golden Age, History of computer and video games - Games on University Mainframe Computers, History of computer and video games - Early handheld games, History of computer and video games - Gaming on home computers, History of computer and video games - The first home video games 1972-1977, History of computer and video games - Early 8-bit home consoles 1977-1983, History of computer and video games - The 1980s, History of computer and video games - Bulletin Board Systems and early online gaming, History of computer and video games - Handheld LCD games, History of computer and video games - 8-bit era or 'Post-crash/Late' 8-bit era 1985-1989, History of computer and video games - The 1990s, History of computer and video games - Decline of arcades, History of computer and video games - Handhelds come of age, History of computer and video games - 16-bit era 1989-1994, History of computer and video games - 32-bit / 64-bit era 1994 - 1999, History of computer and video games - The 2000s, History of computer and video games - Sixth generation era 1998 - 2004, History of computer and video games - Seventh generation 2004 - present Read more here: » History of computer and video games: Encyclopedia II - History of computer and video games - The 1970s |
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 |  |  | 1980s - Video Games: Encyclopedia II - History of computer and video games - The 2000s
History of computer and video games - Sixth generation era 1998 - 2004.
Main article: Sixth generation era
1998
Sega released the Dreamcast in Japan. It would come out in the US in 1999.
Nintendo released the Game Boy Color.
Connectix Corporation released the Virtual Game Station, a successful PlayStation emulator. Sony went to court to dispute the legality of the system, but Connectix won. The Bl ...
See also:History of computer and video games, History of computer and video games - The Beginning, History of computer and video games - The 1960s, History of computer and video games - The 1970s, History of computer and video games - Coin-op Games: Dawn of a Golden Age, History of computer and video games - Games on University Mainframe Computers, History of computer and video games - Early handheld games, History of computer and video games - Gaming on home computers, History of computer and video games - The first home video games 1972-1977, History of computer and video games - Early 8-bit home consoles 1977-1983, History of computer and video games - The 1980s, History of computer and video games - Bulletin Board Systems and early online gaming, History of computer and video games - Handheld LCD games, History of computer and video games - 8-bit era or 'Post-crash/Late' 8-bit era 1985-1989, History of computer and video games - The 1990s, History of computer and video games - Decline of arcades, History of computer and video games - Handhelds come of age, History of computer and video games - 16-bit era 1989-1994, History of computer and video games - 32-bit / 64-bit era 1994 - 1999, History of computer and video games - The 2000s, History of computer and video games - Sixth generation era 1998 - 2004, History of computer and video games - Seventh generation 2004 - present Read more here: » History of computer and video games: Encyclopedia II - History of computer and video games - The 2000s |
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