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1980s - Video Games

A Wisdom Archive on 1980s - Video Games

1980s - Video Games

A selection of articles related to 1980s - Video Games

We recommend this article: 1980s - Video Games - 1, and also this: 1980s - Video Games - 2.
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1980s - Video Games
1980s, 1980s - Entertainers, 1980s - Film, 1980s - Films, 1980s - Music, 1980s - Others, 1980s - People, 1980s - Sports figures, 1980s - Television, 1980s - Trends and Fashions, 1980s - Video Games

ARTICLES RELATED TO 1980s - Video Games

1980s - Video Games: Encyclopedia - 1980s

1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 The 1980s decade refers to the years from 1980 to 1989, inclusive. Informally, it can also include a few years at the end of the preceding decade or the beginning of the following decade. In the UK the first major 1980s fashion trend was sparked by the arrival of the New Romantics in the popular music charts in 1980. The election of Margaret Thatcher as Prime Minister in 1979 is also considered to be a major turning point. In America, the decade was most poignan ...

Including:

Read more here: » 1980s: Encyclopedia - 1980s

1980s - Video Games: Encyclopedia II - History of computer and video games - The 1980s
In the early 1980s, the computer gaming industry experienced its first major growing pains. Publishing houses appeared, with many honest businesses (and in rare cases such as Electronic Arts, successfully surviving to this day) alongside fly-by-night operations that cheated the games' developers. While some early 80s games were simple clones of existing arcade titles, the relatively low publishing costs for personal computer games allowed for many bold, unique games, a legacy that continues to this day. The primary gaming computer ...

See also:

History of computer and video games, History of computer and video games - The Beginning, History of computer and video games - The 1960s, History of computer and video games - The 1970s, History of computer and video games - Coin-op Games: Dawn of a Golden Age, History of computer and video games - Games on University Mainframe Computers, History of computer and video games - Early handheld games, History of computer and video games - Gaming on home computers, History of computer and video games - The first home video games 1972-1977, History of computer and video games - Early 8-bit home consoles 1977-1983, History of computer and video games - The 1980s, History of computer and video games - Bulletin Board Systems and early online gaming, History of computer and video games - Handheld LCD games, History of computer and video games - 8-bit era or 'Post-crash/Late' 8-bit era 1985-1989, History of computer and video games - The 1990s, History of computer and video games - Decline of arcades, History of computer and video games - Handhelds come of age, History of computer and video games - 16-bit era 1989-1994, History of computer and video games - 32-bit / 64-bit era 1994 - 1999, History of computer and video games - The 2000s, History of computer and video games - Sixth generation era 1998 - 2004, History of computer and video games - Seventh generation 2004 - present

Read more here: » History of computer and video games: Encyclopedia II - History of computer and video games - The 1980s

1980s - Video Games: Encyclopedia II - 1980s - People

1980s - World Leaders. Chancellor Bruno Kreisky (Austria) Chancellor Fred Sinowatz (Austria) Chancellor Franz Vranitzky (Austria) Prime Minister Bob Hawke (Australia) Prime Minister Malcolm Fraser (Australia) President João Figueiredo (Brazil) President José Sarney (Brazil) Prime Minister Pierre Trudeau (Canada) Prime Minister Brian Mulroney (Canada) General Augusto Pinochet (Chile) Deng Xiaoping (People's Republic o ...

See also:

1980s, 1980s - Trends and Fashions, 1980s - Music, 1980s - Television, 1980s - Film, 1980s - Video Games, 1980s - Others, 1980s - People, 1980s - World Leaders, 1980s - Entertainers, 1980s - Sports figures, 1980s - Films, 1980s - Television, 1980s - Music

Read more here: » 1980s: Encyclopedia II - 1980s - People

1980s - Video Games: Encyclopedia II - Rare video game company - Success of games

Rare has in general found large success in its games. The "golden era" of Rare games began with the 1994 release of Donkey Kong Country, which re-started the Donkey Kong franchise, not to mention employing pioneering graphics and sound that allowed the SNES to beat off the competition from the Sega Genesis. From that point on, Rare were seen as Nintendo's primary support, as they continued to produce excellent games for Ninten ...

See also:

Rare video game company, Rare video game company - Company overview, Rare video game company - Success of games, Rare video game company - Future, Rare video game company - List of games, Rare video game company - 1980s, Rare video game company - 1990s, Rare video game company - 2000s

Read more here: » Rare video game company: Encyclopedia II - Rare video game company - Success of games

1980s - Video Games: Encyclopedia II - Rare video game company - Company overview

Rare is located in Twycross, England and is the company behind many of the most famous games for Nintendo's various gaming systems: Battletoads, Donkey Kong Country (and its sequels), Killer Instinct, Banjo-Kazooie, Banjo-Tooie, GoldenEye 007, Perfect Dark, Conker's Bad Fur Day, Diddy Kong Racing, Donkey Kong 64, Jet Force Gemini, and Star Fox Adventures. Its games have always employed some of the latest graphics technology. One of its most critically ...

See also:

Rare video game company, Rare video game company - Company overview, Rare video game company - Success of games, Rare video game company - Future, Rare video game company - List of games, Rare video game company - 1980s, Rare video game company - 1990s, Rare video game company - 2000s

Read more here: » Rare video game company: Encyclopedia II - Rare video game company - Company overview

1980s - Video Games: Encyclopedia II - Rare video game company - Future

The next generation of consoles is key for Rare. Xbox 360 is reliant on Rare games for its launch, including Perfect Dark Zero, a prequel to Nintendo 64's smash hit Perfect Dark, which had originally been planned for both the GameCube and Xbox. Rare's Perfect Dark Zero sold moderately well during the Xbox 360's launch, but was not the break away hit Microsoft needed. Rare's other Xbox 360 launch title, Kameo: Elements of Power, flopped in sales at launch. If the Xbox 360 sells poorly (as it is doing in Japan; see ...

See also:

Rare video game company, Rare video game company - Company overview, Rare video game company - Success of games, Rare video game company - Future, Rare video game company - List of games, Rare video game company - 1980s, Rare video game company - 1990s, Rare video game company - 2000s

Read more here: » Rare video game company: Encyclopedia II - Rare video game company - Future

1980s - Video Games: Encyclopedia II - History of computer and video games - The 1970s

History of computer and video games - Coin-op Games: Dawn of a Golden Age. Main articles: Golden age of arcade games, and [[]], and [[]], and [[]] ...

See also:

History of computer and video games, History of computer and video games - The Beginning, History of computer and video games - The 1960s, History of computer and video games - The 1970s, History of computer and video games - Coin-op Games: Dawn of a Golden Age, History of computer and video games - Games on University Mainframe Computers, History of computer and video games - Early handheld games, History of computer and video games - Gaming on home computers, History of computer and video games - The first home video games 1972-1977, History of computer and video games - Early 8-bit home consoles 1977-1983, History of computer and video games - The 1980s, History of computer and video games - Bulletin Board Systems and early online gaming, History of computer and video games - Handheld LCD games, History of computer and video games - 8-bit era or 'Post-crash/Late' 8-bit era 1985-1989, History of computer and video games - The 1990s, History of computer and video games - Decline of arcades, History of computer and video games - Handhelds come of age, History of computer and video games - 16-bit era 1989-1994, History of computer and video games - 32-bit / 64-bit era 1994 - 1999, History of computer and video games - The 2000s, History of computer and video games - Sixth generation era 1998 - 2004, History of computer and video games - Seventh generation 2004 - present

Read more here: » History of computer and video games: Encyclopedia II - History of computer and video games - The 1970s

1980s - Video Games: Encyclopedia - Atari

Atari, Inc. NASDAQ: ATAR is a majority owned subsidiary of Infogrames Entertainment SA (IESA), encompassing its North American operations. Atari develops, publishes and distributes games for all major video game consoles, as well as for the personal computer, and is currently one of the largest third-party publishers of video games in the United States. The company that currently bears the Atari name was founded in 1993 under the name GT Interactive. GT Interactive was acquired by IESA in 1999 and renamed < ...

Including:

Read more here: » Atari: Encyclopedia - Atari

1980s - Video Games: Encyclopedia - List of fictional computers

This page is intended to be a list of computers in fiction and science fiction. See the List of fictional robots and androids for all fictional computers which are described as existing in a mobile or humanlike form. Computers have often been used as fictional objects in literature, movies and in other forms of media. Fictional computers tend to be considerably more sophisticated than anything yet devised in the real world. It is interesting to note that while science fiction writers have anticipated many of the advances in tec ...

Including:

Read more here: » List of fictional computers: Encyclopedia - List of fictional computers

1980s - Video Games: Encyclopedia - X-Men

The X-Men Art by Salvador Larroca. (See also List of X-Men) (See also Ultimate X-Men) The X-Men are a team of comic book superheroes in the Marvel Comics universe. Created by Stan Lee and Jack Kirby, they debuted in X-Men #1 from September 1963, the same month as the premiere of The Avengers. The X-Men franchise, with its original stories of youthful alienation in which teens literally are the freaks they often figuratively feel like, has grown to become one of the most popular comic books producing dozens of spin-off series over the years and turning some of ...

Including:

Read more here: » X-Men: Encyclopedia - X-Men

1980s - Video Games: Encyclopedia II - History of computer and video games - The 2000s

History of computer and video games - Sixth generation era 1998 - 2004. Main articles: Sixth generation era, and [[]], and [[]], and [[]] ...

See also:

History of computer and video games, History of computer and video games - The Beginning, History of computer and video games - The 1960s, History of computer and video games - The 1970s, History of computer and video games - Coin-op Games: Dawn of a Golden Age, History of computer and video games - Games on University Mainframe Computers, History of computer and video games - Early handheld games, History of computer and video games - Gaming on home computers, History of computer and video games - The first home video games 1972-1977, History of computer and video games - Early 8-bit home consoles 1977-1983, History of computer and video games - The 1980s, History of computer and video games - Bulletin Board Systems and early online gaming, History of computer and video games - Handheld LCD games, History of computer and video games - 8-bit era or 'Post-crash/Late' 8-bit era 1985-1989, History of computer and video games - The 1990s, History of computer and video games - Decline of arcades, History of computer and video games - Handhelds come of age, History of computer and video games - 16-bit era 1989-1994, History of computer and video games - 32-bit / 64-bit era 1994 - 1999, History of computer and video games - The 2000s, History of computer and video games - Sixth generation era 1998 - 2004, History of computer and video games - Seventh generation 2004 - present

Read more here: » History of computer and video games: Encyclopedia II - History of computer and video games - The 2000s

1980s - Video Games: Encyclopedia - Video game character

A video game character is a fictional character appearing in a video game or computer game. In the early days of gaming, most characters were little more than generic figures with little in the way of personality, depth, or likability. The first game character to gain massive popularity was Mario in the 1980s. With Mario began the concept of the "game mascot", the idea that a character could become representative of a game company while being marketable to a wide audience. In the years since, many game characters have become bona-fide ...

Read more here: » Video game character: Encyclopedia - Video game character

1980s - Video Games: Encyclopedia - Asteroids

Asteroids is a popular vector-based video arcade game released in 1979 by Atari. The object of the game is for the player to shoot and destroy asteroids without being hit by the fragments. It was one of the most popular and influential games of the Golden Age of Arcade Games. Asteroids - Description. Asteroids was inspired, in a roundabout way, by the seminal Spacewar, the first computer-based video game. In the early 1980s a stand-up arcade game version was produced as Space WarsIncluding:

Read more here: » Asteroids: Encyclopedia - Asteroids

1980s - Video Games: Encyclopedia - Battlestar Galactica

Battlestar Galactica is a series of American science fiction films and television programs, first appearing in 1978. Initially, Galactica was a TV movie project which grew to include a foreign theatrical release. It was produced by Glen Larson which starred Lorne Greene, Richard Hatch and Dirk Benedict. This movie was recut as a pilot for the ABC television series that ran from September 1978 and was cancelled after one season. It was reimagined in 2003 by the Sci-Fi Channel with Edward James Olmos stepping into Lorne Greene's role of Commander Adama. A week ...

Including:

Read more here: » Battlestar Galactica: Encyclopedia - Battlestar Galactica

1980s - Video Games: Encyclopedia II - Rare video game company - Success of games

Rare has in general found large success in its games. The "golden era" of Rare games began with the 1994 release of Donkey Kong Country, which re-started the Donkey Kong franchise, not to mention employing pioneering graphics and sound that allowed the SNES to beat off the competition from the Sega Genesis. From that point on, Rare were seen as Nintendo's primary support, as they continued to produce excellent games for Ninten ...

See also:

Rare video game company, Rare video game company - Company overview, Rare video game company - Success of games, Rare video game company - Possible Origins of their media shy nature, Rare video game company - Future, Rare video game company - List of games, Rare video game company - 1980s, Rare video game company - 1990s, Rare video game company - 2000s

Read more here: » Rare video game company: Encyclopedia II - Rare video game company - Success of games

1980s - Video Games: Encyclopedia II - Rare video game company - Company overview

Rare is located in Twycross, England and is the company behind many of the most famous games for Nintendo's various gaming systems: Battletoads, Donkey Kong Country (and its sequels), Killer Instinct, Banjo-Kazooie, Banjo-Tooie, GoldenEye 007, Perfect Dark, Conker's Bad Fur Day, Diddy Kong Racing, Donkey Kong 64, Jet Force Gemini, and Star Fox Adventures. Its games have always employed some of the latest graphics technology. One of its most critically ...

See also:

Rare video game company, Rare video game company - Company overview, Rare video game company - Success of games, Rare video game company - Possible Origins of their media shy nature, Rare video game company - Future, Rare video game company - List of games, Rare video game company - 1980s, Rare video game company - 1990s, Rare video game company - 2000s

Read more here: » Rare video game company: Encyclopedia II - Rare video game company - Company overview

1980s - Video Games: Encyclopedia II - History of computer and video games - The 1990s

If the 1980s were about the rise of the industry, the 1990s were about its maturing into a Hollywood-esque landscape of ever-increasing budgets and increasingly consolidated publishers, with the losers slowly being crushed or absorbed. As this happens, the wide variety of games that existed in the 1980s appears to fade away, with the larger corporations desiring to maximize profitability and lower risk. With the increasing computing power and decreasing cost of processors like Intel 386, 486, and Motorola 68000, the 1990s saw the rise of 3D graphics, as w ...

See also:

History of computer and video games, History of computer and video games - The Beginning, History of computer and video games - The 1960s, History of computer and video games - The 1970s, History of computer and video games - Coin-op Games: Dawn of a Golden Age, History of computer and video games - Games on University Mainframe Computers, History of computer and video games - Early handheld games, History of computer and video games - Gaming on home computers, History of computer and video games - The first home video games 1972-1977, History of computer and video games - Early 8-bit home consoles 1977-1983, History of computer and video games - The 1980s, History of computer and video games - Bulletin Board Systems and early online gaming, History of computer and video games - Handheld LCD games, History of computer and video games - 8-bit era or 'Post-crash/Late' 8-bit era 1985-1989, History of computer and video games - The 1990s, History of computer and video games - Decline of arcades, History of computer and video games - Handhelds come of age, History of computer and video games - 16-bit era 1989-1994, History of computer and video games - 32-bit / 64-bit era 1994 - 1999, History of computer and video games - The 2000s, History of computer and video games - Sixth generation era 1998 - 2004, History of computer and video games - Seventh generation 2004 - present

Read more here: » History of computer and video games: Encyclopedia II - History of computer and video games - The 1990s

1980s - Video Games: Encyclopedia II - Rare video game company - Possible Origins of their media shy nature

During the Ultimate years, the company gained a reputation for being media shy. It wasn't an intentional PR ploy, but it was simply that they were understaffed and spent nearly all of their time developing games. Thus they did not have time for interviews or trade shows. Though they often promised interviews, they only did so once they'd finished their current game. But then had little time to spare because they'd have started a new project. Tim Stamper said in a Crash interview thay the only time off they had during the Ultimate years was two Christ ...

See also:

Rare video game company, Rare video game company - Company overview, Rare video game company - Success of games, Rare video game company - Possible Origins of their media shy nature, Rare video game company - Future, Rare video game company - List of games, Rare video game company - 1980s, Rare video game company - 1990s, Rare video game company - 2000s

Read more here: » Rare video game company: Encyclopedia II - Rare video game company - Possible Origins of their media shy nature

1980s - Video Games: Encyclopedia II - History of computer and video games - The 1970s

History of computer and video games - Coin-op Games: Dawn of a Golden Age. Main article: Golden age of arcade games By 1969 Ralph Baer had a working prototype console that hooked up to a TV set and played ball and paddle games. This prototype was sold to Magnavox who released it in May 1972 as the Odyssey, the world's first videogame console. In 1971 Nolan Bushnell and Ted Dabney created a coin-operated arcade version of Spacewar and called it Computer Space. Nuttin ...

See also:

History of computer and video games, History of computer and video games - The Beginning, History of computer and video games - The 1960s, History of computer and video games - The 1970s, History of computer and video games - Coin-op Games: Dawn of a Golden Age, History of computer and video games - Games on University Mainframe Computers, History of computer and video games - Early handheld games, History of computer and video games - Gaming on home computers, History of computer and video games - The first home video games 1972-1977, History of computer and video games - Early 8-bit home consoles 1977-1983, History of computer and video games - The 1980s, History of computer and video games - Bulletin Board Systems and early online gaming, History of computer and video games - Handheld LCD games, History of computer and video games - 8-bit era or 'Post-crash/Late' 8-bit era 1985-1989, History of computer and video games - The 1990s, History of computer and video games - Decline of arcades, History of computer and video games - Handhelds come of age, History of computer and video games - 16-bit era 1989-1994, History of computer and video games - 32-bit / 64-bit era 1994 - 1999, History of computer and video games - The 2000s, History of computer and video games - Sixth generation era 1998 - 2004, History of computer and video games - Seventh generation 2004 - present

Read more here: » History of computer and video games: Encyclopedia II - History of computer and video games - The 1970s

1980s - Video Games: Encyclopedia II - History of computer and video games - The 2000s

History of computer and video games - Sixth generation era 1998 - 2004. Main article: Sixth generation era 1998 Sega released the Dreamcast in Japan. It would come out in the US in 1999. Nintendo released the Game Boy Color. Connectix Corporation released the Virtual Game Station, a successful PlayStation emulator. Sony went to court to dispute the legality of the system, but Connectix won. The Bl ...

See also:

History of computer and video games, History of computer and video games - The Beginning, History of computer and video games - The 1960s, History of computer and video games - The 1970s, History of computer and video games - Coin-op Games: Dawn of a Golden Age, History of computer and video games - Games on University Mainframe Computers, History of computer and video games - Early handheld games, History of computer and video games - Gaming on home computers, History of computer and video games - The first home video games 1972-1977, History of computer and video games - Early 8-bit home consoles 1977-1983, History of computer and video games - The 1980s, History of computer and video games - Bulletin Board Systems and early online gaming, History of computer and video games - Handheld LCD games, History of computer and video games - 8-bit era or 'Post-crash/Late' 8-bit era 1985-1989, History of computer and video games - The 1990s, History of computer and video games - Decline of arcades, History of computer and video games - Handhelds come of age, History of computer and video games - 16-bit era 1989-1994, History of computer and video games - 32-bit / 64-bit era 1994 - 1999, History of computer and video games - The 2000s, History of computer and video games - Sixth generation era 1998 - 2004, History of computer and video games - Seventh generation 2004 - present

Read more here: » History of computer and video games: Encyclopedia II - History of computer and video games - The 2000s

More material related to 1980s can be found here:
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1980s
YouTube Videos
related to
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Index of Articles
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1980s
Index of Articles
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1980s - Video Games



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